Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,505
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TL;DR: I was rereading the documentation via PDF format during a long car ride, and I'm realizing a half a dozen things that would have worked better if I started from scratch, but I'm not so far from getting a working product. I just need to figure out Gizmos for customizable vehicles and weapons, and then reach some sort of decision for how to handle (or not) Grunts vs PCs vs Companies.
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#11 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,505
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I've got the weapon qualities working to some degree. There's a part of me that wants to retrofit damage to this model...
The break from coding was worse than I thought. Can't remember how half of this works. |
#12 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,505
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Got a bit back into this this weekend. I have weapon enhancements set up as Gizmos and I'm getting the trait history to work to show the breakdown. It's interesting work. I'm currently also fiddling around to see if I can get this to work in Eclipse to automagically gather all of the files into one place.
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#13 |
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