Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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Yes, we've come up with a way to deal with this. It'll be out as an update when the Fantasy Companion comes out.
What we're going to do is subtract the reward points the power points would have cost (-2) from the hero's reward point total, and then perform a validation warning to make sure at least one Major Hindrance was taken. The hero will be short 2 reward points unless they add the Hindrance points. |
#11 |
Junior Member
Join Date: Jun 2010
Posts: 10
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Not sure if that's a viable fix. My concern is that Super Karma is a setting rule, as in assigned to all characters in a campaign, but not a requirement, i.e. not all characters will take it.
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#12 |
Senior Member
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Join Date: Aug 2009
Posts: 1,556
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That's why it's selectable on a per-character basis on the Configure menu, and not as a Setting Adjustment. The -2 adjustment won't occur unless Super Karma is selected for that particular hero.
Last edited by CapedCrusader; January 25th, 2012 at 07:53 PM. |
#13 |
Junior Member
Join Date: Jun 2010
Posts: 10
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I guess. The rulebook presents it as a setting adjustment, but I suppose one can instruct players to select it only if they're actually going to use it.
Thanks for your attention. I'll await the update with worm on tongue. Bated breath. |
#14 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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Ah, I can see where the confusion is. Hmmm.
Let me talk with the good folk at Lone Wolf, and we'll see what we can come up with. |
#15 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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Well, it's a Setting Adjustment, but it only affects those characters that choose to use it. For the mechanics to work right, it needs to stay where it is. We're changing the wording to make it more clear that clicking it in the Configure Hero window applies it to the character.
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#16 |
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