Member
Join Date: Aug 2009
Posts: 65
|
Mathias, did you fix the Constructs Traits racial special ability to adjust hitpoints? My homebrew construct (which I was adjusting to have the correct hotpoints) suddenly has extra.
Perhaps this is another of the awesome bug fixes you did? If it is, I suspect the script is slightly off. My medium construct is getting +10hp where it should be getting +20hp. Last edited by kunger00; November 17th, 2009 at 06:36 AM. |
#11 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
|
|
#12 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
|
Quote:
There's a 3-line limit on the description printouts. I'll look into adding a "long descriptions" option or a separate page for that. |
|
#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
|
Quote:
Update: the Traits were a quick fix, so that'll be fixed in the next update. Last edited by Mathias; November 17th, 2009 at 08:42 AM. Reason: Finished one piece |
|
#14 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
|
Quote:
On the specials tab, take a look at the name of the special - it should now show the bonus HP it's assigning. The amount of HP bonus will be fixed in the next update - thanks for the report. |
|
#15 |
Member
Join Date: Aug 2009
Posts: 65
|
|
#16 |
Junior Member
Join Date: Sep 2009
Posts: 10
|
Quote:
Mike |
|
#17 |
Member
Join Date: Sep 2009
Posts: 55
|
Quote:
Grappled: Seems to remove Dexterity bonus to AC, when it should give a -4 penalty to AC instead. You should also get a -2 penalty to all attack rolls and combat maneuver checks (except to grapple or escape grapple). Pinned: Seems to remove Dexterity bonus to AC, when it should make you flat-footed and give you a -4 penalty to AC. Last edited by evilash; November 18th, 2009 at 03:42 AM. Reason: Clarified report and added Pinned |
|
#18 |
Junior Member
Join Date: Nov 2009
Posts: 5
|
An error with the Editor - when you copy a race the editor adds an index="0" attribute to the <bootstrap> tags which then causes a validation error.
Manually editing the xml and removing this errant attribute allows the race to compile correctly. |
#19 |
Junior Member
Join Date: Nov 2009
Posts: 13
|
The minimum height for both Elves and Half-elves is incorrect, still going off the 3.5 minimums instead of the Pathfinder ones. Likewise, the die type for the Male elf's height modifier has been increased from 2d6 to 2d8.
And given that Pathfinder uses a Weight Modifier that is a multiplier (x3 lbs. for an elf, as opposed to the 3.5 x[1d6] lbs.), would it be easier to force an averaging of the die roll, or change to a multiplier? |
#20 |
|
|