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salcor
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Old November 29th, 2017, 07:21 PM
That looks amazing! Have you shared your latest build so we can help beta test?

Salcor
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TCArknight
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Old November 30th, 2017, 12:43 PM
Not yet. I wanted to get the Fortune and Glory as well as the Hero’s Journey functionality in. I need to do some fine-tuning on the Statblock output along with a couple other items.

Before I forget too: Many Thanks and Giant Kudos to Dartnet for his suggestions and assistance that let me get the F/G and HJ process working the bit that it is. I know it could probably use some refinement, but it’s usable.

Last edited by TCArknight; December 1st, 2017 at 07:22 AM. Reason: Thanks to Dartnet:)
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TCArknight
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Old December 1st, 2017, 07:22 AM
Files on the GitHub link have been updated. Please let me know if see any issues or have any suggestions.

TC

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post

Last edited by TCArknight; December 1st, 2017 at 07:58 AM.
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salcor
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Old December 2nd, 2017, 09:50 AM
TCArKnight,

I am getting a error that says

File: Rifts.1st(Line 7) - Invalid Top level element tag

Any idea what is causing this error?

Salcor

Last edited by salcor; December 2nd, 2017 at 10:44 AM.
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TCArknight
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Old December 3rd, 2017, 04:19 PM
Quote:
Originally Posted by salcor View Post
TCArKnight,

I am getting a error that says

File: Rifts.1st(Line 7) - Invalid Top level element tag

Any idea what is causing this error?

Salcor
Hmmm.... that is odd. I'm not getting that error or seeing an issue with the file. Could it have gotten corrupted when you pulled it? I've attached the correct file, just in case. (had to upload as rifts_1st.txt, just rename it to rifts.1st)

Try that and let me know if that works?

Thanks!
TC
Attached Files
File Type: txt Rifts_1st.txt (3.6 KB, 4 views)

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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salcor
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Old December 3rd, 2017, 04:53 PM
I deleted all of the files and then re downloaded them and it works. I like how you are going about it. So all of the Iconic framework abilities are "racial" abilities. I am going through what you have and doing some bootatrapping and auto adds. How do upload what I accomplish to you?

Salcor
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TCArknight
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Old December 3rd, 2017, 07:37 PM
you could email me at TN_Clegg AT lycos DOT com and just attach what you have. I’ll merge it in with the main file.

I would love to have made a “Class Ability” component and use that with a separate tab (now that I think about it, it wouldn’t be hard to duplicate existing Racial Property stuff and have it on a separate tab.)

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old December 8th, 2017, 06:27 AM
I’ve created the new components and a tab (including summary display) for them. (Uploaded to Github).

One thing i’m also reworking is adding a Helper component to store Expressions for use of any table/chooser selections. This will simplify the Racial Properties display tab by removing the hard coded dynamic table portals and allowing for one portal to display any necessary selections.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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salcor
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Join Date: Sep 2009
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Old December 8th, 2017, 05:01 PM
Quote:
Originally Posted by TCArknight View Post
I’ve created the new components and a tab (including summary display) for them. (Uploaded to Github).

One thing i’m also reworking is adding a Helper component to store Expressions for use of any table/chooser selections. This will simplify the Racial Properties display tab by removing the hard coded dynamic table portals and allowing for one portal to display any necessary selections.
Sweet I will take a look this weekend.
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salcor
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Join Date: Sep 2009
Posts: 173

Old December 10th, 2017, 03:29 PM
I have some questions with some of the data that I am entering into the Savage Rifts set. I am working one the glitter boy, but first. How do I identify what the portal is for an auto-added item. With auto-add both the Glitter Boy PA and the Wilk's laser pulse pistol both appear, but the NG-2 survival pack does not.

Next question, it is possible to have certain attributes replace a character's attributes instead of adding to it? The Glitter Boy Power Armor has an inherent strength of d12+4. Is it possible to have that replace the character's base strength when the power armor is selected in the heavy tab?

Thanks.
Salcor
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