|
Senior Member
Join Date: Sep 2009
Posts: 173
|
That looks amazing! Have you shared your latest build so we can help beta test?
Salcor |
#1 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
|
Not yet. I wanted to get the Fortune and Glory as well as the Hero’s Journey functionality in. I need to do some fine-tuning on the Statblock output along with a couple other items.
Before I forget too: Many Thanks and Giant Kudos to Dartnet for his suggestions and assistance that let me get the F/G and HJ process working the bit that it is. I know it could probably use some refinement, but it’s usable. Last edited by TCArknight; December 1st, 2017 at 07:22 AM. Reason: Thanks to Dartnet:) |
#2 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
|
Files on the GitHub link have been updated. Please let me know if see any issues or have any suggestions.
TC Working on -
Last edited by TCArknight; December 1st, 2017 at 07:58 AM. |
#3 |
Senior Member
Join Date: Sep 2009
Posts: 173
|
TCArKnight,
I am getting a error that says File: Rifts.1st(Line 7) - Invalid Top level element tag Any idea what is causing this error? Salcor Last edited by salcor; December 2nd, 2017 at 10:44 AM. |
#4 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
|
Quote:
Try that and let me know if that works? Thanks! TC Working on - |
|
#5 |
Senior Member
Join Date: Sep 2009
Posts: 173
|
I deleted all of the files and then re downloaded them and it works. I like how you are going about it. So all of the Iconic framework abilities are "racial" abilities. I am going through what you have and doing some bootatrapping and auto adds. How do upload what I accomplish to you?
Salcor |
#6 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
|
you could email me at TN_Clegg AT lycos DOT com and just attach what you have. I’ll merge it in with the main file.
I would love to have made a “Class Ability” component and use that with a separate tab (now that I think about it, it wouldn’t be hard to duplicate existing Racial Property stuff and have it on a separate tab.) Working on - |
#7 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
|
I’ve created the new components and a tab (including summary display) for them. (Uploaded to Github).
One thing i’m also reworking is adding a Helper component to store Expressions for use of any table/chooser selections. This will simplify the Racial Properties display tab by removing the hard coded dynamic table portals and allowing for one portal to display any necessary selections. Working on - |
#8 |
Senior Member
Join Date: Sep 2009
Posts: 173
|
Quote:
|
|
#9 |
Senior Member
Join Date: Sep 2009
Posts: 173
|
I have some questions with some of the data that I am entering into the Savage Rifts set. I am working one the glitter boy, but first. How do I identify what the portal is for an auto-added item. With auto-add both the Glitter Boy PA and the Wilk's laser pulse pistol both appear, but the NG-2 survival pack does not.
Next question, it is possible to have certain attributes replace a character's attributes instead of adding to it? The Glitter Boy Power Armor has an inherent strength of d12+4. Is it possible to have that replace the character's base strength when the power armor is selected in the heavy tab? Thanks. Salcor |
#10 |
|
|