Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Quote:
http://dl.dropbox.com/s/o1w0q7hfy9c4...er%20Build.pdf |
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#131 |
Member
Join Date: Sep 2006
Posts: 61
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Quote:
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#132 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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System did not like it, the 40K guys have some real cool background coding to handle those issues. Will keep digging, but is this a step in the right direction? But I will keep plugging away and see if I can cheat the code and not have to deal with those background issues where model numbers restrict transports and stuff.
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#133 |
Member
Join Date: Sep 2006
Posts: 61
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#134 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Quote:
Fixed for 2.67 |
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#135 |
Junior Member
Join Date: Nov 2013
Posts: 3
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Good Day
Ironblaster's are not Slow to Fire. Thank You |
#136 |
Junior Member
Join Date: Nov 2013
Posts: 3
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The Ironblaster is not slow to fire as it is a chariot and not a war machine (war machine is where the slow to fire rule comes in). Instead, it can only shoot at it front arc as per the chariot rule.
The "fire the cannon in the same way as a normal cannon" is simply a mechanism to resolve the hits and wounds. If it too the same rules as a war machine then it should be permitted to shoot in the same arc and pivot. |
#137 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Quote:
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#138 |
Junior Member
Join Date: Nov 2013
Posts: 3
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Good Day
When I equip my Bruiser with a magic weapon (Warrior Bane in this case) he loses the Parry save from his Ironfist. I cannot see any rule that states that this should happen. Thank You |
#139 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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You only have a parry save when you have a hand weapon. A magic weapon is not a hand weapon. Review your BRB
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#140 |
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