Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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Neutralize Poison appears as both a 3rd and a 4th level spell.
(Recreate: Made an 8th level Oracle of Battle, was able to choose Neutralize Poison as a spell of each of these levels). Last edited by Maidhc O Casain; October 22nd, 2010 at 03:19 AM. |
#101 |
Member
Join Date: Oct 2010
Posts: 38
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Monk - Stunning Fist additional options (fatigue, stagger, etc.) not showing up at the right levels in printouts.
The skill description inside HeroLabs is correct but when you print out the character sheets, the Stunning Fist entry under "Special Abilities" is off by a step starting at 8th level. In other words an 8th level monk printout says: Stunning Fist (Stun, Fatigue, Stagger) but it should say (Stun, Fatigue, Sicken). 12th level says (Stun, Fatigue, Stagger, Blind, Deafen) but should be (Stun, Fatigue, Sicken, Stagger). etc. Lots of item problems, a couple that come to mind are: Ioun Stone, Orange is not adding a caster level. Bags of holding and similar items (handy haversack, etc.) are not giving errors if limits are exceeded. Volume limits can't be implemented in any practical way (what is the volume of a rope?) but weight limits should be pretty easy. |
#102 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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I've put this on my to-do list. I had gotten them greyed out on the spells tab and class tab, and hidden on the list of spells on the standard character sheet, but I had missed handling them properly on the spells list sheets.
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#103 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Quote:
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#104 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Quote:
A possibility: the "Hide Unarmed (In weapons)" option in the output options will hide all weapons that count as an unarmed attack, like the cestus, brass knuckles, gauntlets, etc. I've modified this so that it will only hide those that are added by something else (namely Unarmed itself and Gauntlets added by armor), but not hide those the character has added to the weapons list. Last edited by Mathias; October 22nd, 2010 at 12:44 PM. Reason: Added a possible reason for the problem |
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#105 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Quote:
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#106 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Quote:
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#107 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Quote:
The Archetypes table is at the bottom of the Classes tab, but won't be visible unless you have either the APG active or "Use Archetypes" within the "Optional Rules" section active. |
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#108 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Quote:
(Azata is the CG subdomain of the Good domain - Erastil being a LG deity, offers the LG subdomain of the Good & Law domains (Archon) - it's not actually spelled out anywhere, but that's the pattern I saw while entering table 2-12 into HL). |
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#109 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Fixed in the next update, thanks for the report.
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#110 |
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