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Join Date: May 2005
Posts: 13,217
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Fixed in the next update, thanks for the report.
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#91 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Quote:
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#92 |
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Join Date: May 2005
Posts: 13,217
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Quote:
Note that there are two limits on the complex forms a technomancer may select - their total number of forms may not exceed Logic * 2, but the number of points they have to spend on those forms is set by their priority choice. On the Basics summary panel on the character where I'm testing the information you've given me, these are listed as: 6/6 Complex Forms Learned 26/35 Complex Form Points |
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#93 |
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Join Date: May 2005
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Please be more specific about where I should look for this issue.
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#94 |
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Join Date: May 2005
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Quote:
Quote:
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#95 |
Senior Member
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Join Date: May 2005
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Quote:
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#96 |
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Join Date: May 2005
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The pilot program already counts as those skills. Why does the agent need to have them added? If you add a program that depends on that skill, the program knows its running on an agent, and uses the agent's rating instead of looking up the skill and using its rating.
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#97 |
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Join Date: May 2005
Posts: 13,217
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It determines whether the user sees an incrementer so they can set the device's rating.
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#98 |
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Join Date: May 2005
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#99 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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#100 |
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