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Join Date: Jan 2011
Location: Flint, MI
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#11 |
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It is a tight line to walk, I am going to eventually add all the new domains and spells from Forgotten Realms into the data I am working on. Mostly because the Pantheon would be weakened without those elements. Forgotten Realms is a huge setting with a great deal of gods and goddesses. I would not feel satisfied with a simple conversion or skipping of material (Hence my personal distaste for 4th edition's version of the setting).
Some things I am going to change or skip when converting though. Like the Daylight Adaptation Feat, this is handled better as an Alternate Racial Trait instead. Weaken Darkvision from 120 to 60 feat and remove the daylight sensitivity. You are making an equivalent exchange with such a thing so there is no need for a feat that basically does this if the ART will do it just as well and still leave your player a feat for it. A little background: I have been Dungeon Mastering for over 20 years. I have a good feel for balance in these games and did my own conversion work for Dark Sun into Pathfinder (which is a work in progress as well). The conversion stuff is not too hard but does require some familiarity with how things work. If you feel something would work better as an ART than a feat, it probably should be an ART. This will save some work on the feats list as Faerun is notorious for its long list of new feats added per book. This will be a massive undertaking to finish, but I have started the campaign setting book and will be working with it carefully. |
#12 |
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Just letting you know I gave my data to ShadowChemosh, he will get it uploaded for use as soon as he gets some time to take care of it. My progress hasn't been too much of late but this is something I have been working on in small parts here and there over the months. My players love the setting and are all looking forward to downloading the data now that I have at least a working set for them. I will warn you it is only the Campaign Setting book for now. I have plans for Races of Faerun to be added at a later date once the rest of the work I had to do is finished from the Campaign Sourcebook.
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#13 |
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Also I want to add that not all of the feats are working properly, I will get them fixed when I have some free time.
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#14 |
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Location: Flint, MI
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We should coordinate, I have most of the feats from the campaign setting and the pg working.
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#15 |
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Have you converted things over from the books to Pathfinder?
I am kind of waiting on the Advanced Race Guide to release before I start converting the races from Races of Faerun for the simple fact that many races that had +1 or +2 level adjustments in 3.0 and 3.5 no longer have those adjustments due to way pathfinder has implemented things. |
#16 |
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I converted them to pathfinder. I created the races as ethnicities, but did in such a way that you have to choose an ethnicity. I did that mostly because I didn't want my race list to get to cluttered.
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#17 |
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I did them as races, so that I can add alternate racial traits to them. I plan on changing some of the "racial" feats in ARTs instead. Like the Wild Elf Tattoo Magic. This was originally a racial feat that all wild elves got in place of their first level feat, I plan to make it into a racial trait instead. Each race will gain racial traits when I am done inputting the data.
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#18 |
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Join Date: Dec 2009
Location: Independence, Mo
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This is how I sett mine up. Just started and got the race and region framework setup. It works nicely. Now to input the rest of the regions.
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#19 |
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Location: Flint, MI
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I was thinking of creating a region mechanic, but I just used factions instead. I like what you have done.
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#20 |
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