Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Savage Worlds

Reply
 
Thread Tools Display Modes
dartnet
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2007
Posts: 440

Old April 19th, 2012, 04:10 AM
Is there a way to do this?

I am thinking of running a Kerberos Club game. But there seems no way to add new modifiers to already existing powers just new powers.
dartnet is offline   #1 Reply With Quote
tatteredking
Senior Member
 
Join Date: Sep 2010
Location: Rochester, NY
Posts: 261

Old April 23rd, 2012, 07:31 AM
need more information.....I don't understand.
tatteredking is offline   #2 Reply With Quote
CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 655

Old April 23rd, 2012, 06:58 PM
If you want to add Modifiers to a Power, you'll need to clone the Power, add the new Modifier, and Preclude the original Power for Kerberos. This keeps the core material intact.
CapedCrusader is offline   #3 Reply With Quote
dartnet
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2007
Posts: 440

Old April 24th, 2012, 04:00 AM
That would require me to clone EVERY power. Maybe could you add a generic positive and a generic generic modifier for the powers on a later update.
dartnet is offline   #4 Reply With Quote
CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 655

Old April 27th, 2012, 12:11 AM
Wow, Does every power have new modifiers, or is it a new modifier that affects every power? I haven't read that one yet. What Modifier are we talking about?
CapedCrusader is offline   #5 Reply With Quote
dartnet
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2007
Posts: 440

Old April 28th, 2012, 10:03 PM
Example on page 209:

Smaller (-1/level): This modification reduces the area effect radius of the power by one step per level.
dartnet is offline   #6 Reply With Quote
dartnet
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2007
Posts: 440

Old April 28th, 2012, 10:03 PM
So yea it modifiers that can effect all most all powers.
dartnet is offline   #7 Reply With Quote
CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 655

Old May 2nd, 2012, 07:22 PM
Well, I had to do it with Hellfrost, with the Arcane Powers. Let's work together on this. Meet me offline, and together we can get a cloned list put together for Kerberos. I have a friend that's thinking of running it, too. She hasn't run a game for years, and she's so excited about Kerberos Club that she's considering stepping back behind the screen to run it.
CapedCrusader is offline   #8 Reply With Quote
dartnet
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2007
Posts: 440

Old May 3rd, 2012, 04:41 PM
Quote:
Originally Posted by CapedCrusader View Post
Well, I had to do it with Hellfrost, with the Arcane Powers. Let's work together on this. Meet me offline, and together we can get a cloned list put together for Kerberos. I have a friend that's thinking of running it, too. She hasn't run a game for years, and she's so excited about Kerberos Club that she's considering stepping back behind the screen to run it.
Do you live here in the Denver area?
dartnet is offline   #9 Reply With Quote
CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 655

Old May 7th, 2012, 06:49 PM
No, Portland, Oregon.
CapedCrusader is offline   #10 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 07:07 AM.


Powered by vBulletin® - Copyright ©2000 - 2014, vBulletin Solutions, Inc.
wolflair.com copyright 1998-2014 Lone Wolf Development, Inc. View our Privacy Policy here.