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[Bug Reports] Wood Elves

nikto

New member
under Roster Design Information, the note for Forest Walkers does not reflect the v1.2 update

"change the second sentence to "all models in a wood elf army (except flyers using their flying movement) have the forest strider special rule."

same goes for woodland ambush.
 
Sisters of Twilight

When a mount is chosen for the Sisters, Arahan shows the correct armour save of 5+, but Naestra is only showing 6+ when she should be the same.
 
under Roster Design Information, the note for Forest Walkers does not reflect the v1.2 update

"change the second sentence to "all models in a wood elf army (except flyers using their flying movement) have the forest strider special rule."

same goes for woodland ambush.

has anyone looked into this? thanks
 
When equipping a Wild Rider Noble with the Helm of the Hunt, it removes the Light Armour from the noble, when it should be stacking. It's showing the correct armour save of 4+, but it removes LA from the list of equipment.

Cheers
 
When equipping a Wild Rider Noble with the Helm of the Hunt, it removes the Light Armour from the noble, when it should be stacking. It's showing the correct armour save of 4+, but it removes LA from the list of equipment.

Cheers

This is an odd one. I didn't write that file, but looking into it there is a rule (file rule, not game rule) that has been written to specifically remove the Light Armour if the Wild Rider kindred takes any magic armour. I have no idea why, so I will experiment.....
 
The wood elf banners don't show up for any of the units. I think only the BSB has access but all units that can take a magic banner should be able to access them.
 
There are only 3 units that can take a magic banner (glade guard, eternal guard and wild riders). The banners are there for me.
Time of Madness
 
The army specific wood elf banners do not show up for the wild riders however. All the BRB banners do but not the ones out of the wood elf book.
 
A Great Stag does the same to a Wild Rider Noble's wounds.

Also, the toughness, leadership and ward saves of the mounts aren't used.

Cheers,
A
 
Monsterous Cavalry not modifying riders Toughness correctly

The MB Mounts Unicorn and Great Stag are not conveying their Attributes
to the Riders Correctly (Unlike the Great Eagle which works correctly)

The Unicorn should have a 4 Toughness (vice 3 as listed in current build).
- Note: the Unicorns 3 wounds do apply correctly to the Rider

The Great Stag does not apply its Toughness of 4 to it's rider, but does apply its 3 wounds (more or less) correctly (it will increase the Riders if applicable, but then lists the mounts wounds erroneously)

Thanks
 
This was posted to our support email address. I'm copying it here:

The magic weapons for the nobles/heroes only has 3 to choose from and I know there are more than that, please check into.
 
The MB Mounts Unicorn and Great Stag are not conveying their Attributes
to the Riders Correctly (Unlike the Great Eagle which works correctly)

The Unicorn should have a 4 Toughness (vice 3 as listed in current build).
- Note: the Unicorns 3 wounds do apply correctly to the Rider

The Great Stag does not apply its Toughness of 4 to it's rider, but does apply its 3 wounds (more or less) correctly (it will increase the Riders if applicable, but then lists the mounts wounds erroneously)

Thanks

Fixed for 2.56
 
Fix enchanted arrows

Yoo fix enchanted arrows its a upgrade not enchanted items so u can have more then 1 of them thx keep up to good work not limit 1 per unit like it say now
 
Sorry, but its coded to a strict RAW, same as how Dwarfs and pride issues. I however coded to allow you to proceed with only a soft error and if your TO/opponent allows you to duplicate then that is their/his call.

Heck while we're on the point of RAW the Wild riders steeds have frenzy :) Again poor/sloppy GW rule set. I don't even think they play test game these things out. But hey, enough of a rant. "Now go eat your pretzels and beer and drop a few more quid on our latest model." The GW mentality
 
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