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Old December 22nd, 2000, 03:34 AM
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There are 12 messages in this issue.

Topics in this digest:

1. CJ Tanks
From: "StarHawk" <starhawk@dreamseeker.org>
2. Re: Imperial Armor tanks was Re: No IGAC
From: "Matthius" <Mathius@ticnet.com>
3. Imperial Armor tanks was Re: No IGAC
From: "Jon Beatty" <noj@bigfoot.com>
4. Re: Imperial Armor tanks was Re: No IGAC
From: "Matthius" <Mathius@ticnet.com>
5. Re: Re: Problem with Mordheim 3.0 files and AB 2.1
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
6. Re: Imperial Armor tanks was Re: No IGAC
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
7. Re: CJ Tanks
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
8. RE: Imperial Armor tanks was Re: No IGAC
From: "DiPonio" <DiPonio@voyager.net>
9. Re: CJ Tanks
From: "StarHawk" <starhawk@dreamseeker.org>
10. Re: Re: CJ Tanks
From: David Willsey <drwillsey@yahoo.com>
11. Re: Re: Problem with Mordheim 3.0 files and AB 2.1
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
12. Problem with 2.1 ?
From: angstboy@earthlink.net


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Message: 1
Date: Thu, 21 Dec 2000 08:03:26 -0500
From: "StarHawk" <starhawk@dreamseeker.org>
Subject: CJ Tanks

Not to be pushy or anything, but is someone planning on adding the Night Spinner from CJ39 to the Citadel Tanks file?



[This message contained attachments]



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Message: 2
Date: Thu, 21 Dec 2000 08:40:00 -0600
From: "Matthius" <Mathius@ticnet.com>
Subject: Re: Imperial Armor tanks was Re: No IGAC

Here's the wording:

<rule>
Forge World Resin Models

I've allowed the option in the army lists of using some of the resin models presently produced by Forge World. All references to Forge World's Imperial Armor vehicles are in italics to help you spot them easily. The Vehicles included in this list are the Salamander Scout Vehicle, Leman Russ Conqueror and Destroyer Tank Hunter. Any Forge World vehicles not included in this list can be added by using the guidelines in the Vehicle Design Rules article from White Dwarf 251 or in the Imperial Armor book.

</rule>

So in a way.. yes you could use any vehicle from the Imperial Armor book, but you either have to make it using the VDR or form a second detachment.. ala Baneblade.

Matt
----- Original Message -----
From: Colen 'Skrillboy' McAlister
To: armybuilder@egroups.com
Sent: Thursday, December 21, 2000 3:37 AM
Subject: Re: [AB] Imperial Armor tanks was Re: No IGAC


At 01:32 21/12/2000 +0000, you wrote:
>Noticed that the units in the Imperial Armor book were not included
>with the Armored Company. Will they be added? I seem to remember
>reading in the AC rules that Tanks in that book could be included
>in the army.

Could you give me a specific place in the rules where it says that?


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


[This message contained attachments]



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Message: 3
Date: Thu, 21 Dec 2000 17:10:15 -0000
From: "Jon Beatty" <noj@bigfoot.com>
Subject: Imperial Armor tanks was Re: No IGAC

> Forge World Resin Models
>
> I've allowed the option in the army lists of using some of the
resin models presently produced by Forge World. All references to
Forge World's Imperial Armor vehicles are in italics to help you spot
them easily. The Vehicles included in this list are the Salamander
Scout Vehicle, Leman Russ Conqueror and Destroyer Tank Hunter. Any
Forge World vehicles not included in this list can be added by using
the guidelines in the Vehicle Design Rules article from White Dwarf
251 or in the Imperial Armor book.
>

> So in a way.. yes you could use any vehicle from the Imperial Armor
book, but you either have to make it using the VDR or form a second
detachment.. ala Baneblade.
>
> Matt

Yep, thoses are the rules. But I guess I kinda read them different.
It says in the last sentence you can use the VDR guidelines from
WD 251 "OR" in the Imperial Armor Book so you dont have to use the
VDR to recreate the units in the Armor book. As long as they fill the
appropriate slot i.e. heavy support and such.

J



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Message: 4
Date: Thu, 21 Dec 2000 11:35:42 -0600
From: "Matthius" <Mathius@ticnet.com>
Subject: Re: Imperial Armor tanks was Re: No IGAC

The way I read into that was the guidelines for adding detachments like the baneblade and such (shrug) another GW hole... imagine that.. hehehe

Matt
----- Original Message -----
From: Jon Beatty
To: armybuilder@egroups.com
Sent: Thursday, December 21, 2000 11:10 AM
Subject: [AB] Imperial Armor tanks was Re: No IGAC


> Forge World Resin Models
>
> I've allowed the option in the army lists of using some of the
resin models presently produced by Forge World. All references to
Forge World's Imperial Armor vehicles are in italics to help you spot
them easily. The Vehicles included in this list are the Salamander
Scout Vehicle, Leman Russ Conqueror and Destroyer Tank Hunter. Any
Forge World vehicles not included in this list can be added by using
the guidelines in the Vehicle Design Rules article from White Dwarf
251 or in the Imperial Armor book.
>

> So in a way.. yes you could use any vehicle from the Imperial Armor
book, but you either have to make it using the VDR or form a second
detachment.. ala Baneblade.
>
> Matt

Yep, thoses are the rules. But I guess I kinda read them different.
It says in the last sentence you can use the VDR guidelines from
WD 251 "OR" in the Imperial Armor Book so you dont have to use the
VDR to recreate the units in the Armor book. As long as they fill the
appropriate slot i.e. heavy support and such.

J


[This message contained attachments]



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Message: 5
Date: Thu, 21 Dec 2000 17:27:35 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Re: Problem with Mordheim 3.0 files and AB 2.1

At 11:06 21/12/2000 +0000, you wrote:
>Hi Not-Colin!
>Since you put it that way, I guess I couldn´t show you where it says
>that, my mistake! We just haven´t had a caracter with 2 doublehanded
>weapons in our group yet.

Yep. It would be a silly thing to do for most people, but there you go. It
is, however, useful for Beastmen, as they get some sort of ridiculous skill
which lets them use Double-handed weapons in one hand.

>Still, why are some of the weapon choices equipped with the "+"
>and "+" buttons like the characteristics increase was in earlier
>versions?

Because it's much, much easier to write than the old way. Also, you can use
the same option for the Stash, which can get as many of each weapon as you
want. Try it; they're the same option.

>By the way, I hope you didn´t get my posting wrong: I never meant to
>criticise, I just wanted to ask if I made mistakes. I appreciate the
>hard effort you´re putting into all this as I´m sure everybody on
>this list does! Thank you!

Thanks


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



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Message: 6
Date: Thu, 21 Dec 2000 17:28:43 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Imperial Armor tanks was Re: No IGAC

At 08:40 21/12/2000 -0600, you wrote:
>Here's the wording:
>
><rule>
>Forge World Resin Models
>
>I've allowed the option in the army lists of using some of the resin
>models presently produced by Forge World. All references to Forge World's
>Imperial Armor vehicles are in italics to help you spot them easily. The
>Vehicles included in this list are the Salamander Scout Vehicle, Leman
>Russ Conqueror and Destroyer Tank Hunter. Any Forge World vehicles not
>included in this list can be added by using the guidelines in the Vehicle
>Design Rules article from White Dwarf 251 or in the Imperial Armor book.
>
></rule>
>
>So in a way.. yes you could use any vehicle from the Imperial Armor book,
>but you either have to make it using the VDR or form a second detachment..
>ala Baneblade.

Fair enough, I shall give the Armoured Company access.


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



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Message: 7
Date: Thu, 21 Dec 2000 17:27:51 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: CJ Tanks

At 08:03 21/12/2000 -0500, you wrote:
>Not to be pushy or anything, but is someone planning on adding the Night
>Spinner from CJ39 to the Citadel Tanks file?

Not unless someone sends me the stats



--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



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Message: 8
Date: Thu, 21 Dec 2000 12:46:00 -0800
From: "DiPonio" <DiPonio@voyager.net>
Subject: RE: Imperial Armor tanks was Re: No IGAC

I have pointed out a couple of the tanks from the IA book using the VDR (not
since the update pdf) and the points came out the same. Sooooo....might not
matter if you use VDR or just from IA book.

Paul


-----Original Message-----
From: Jon Beatty [mailto:noj@bigfoot.com]
Sent: Thursday, December 21, 2000 9:10 AM
To: ab@support.wolflair.com
Subject: [AB] Imperial Armor tanks was Re: No IGAC

Yep, thoses are the rules. But I guess I kinda read them different.
It says in the last sentence you can use the VDR guidelines from
WD 251 "OR" in the Imperial Armor Book so you dont have to use the
VDR to recreate the units in the Armor book. As long as they fill the
appropriate slot i.e. heavy support and such.

J





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Message: 9
Date: Thu, 21 Dec 2000 18:07:54 -0500
From: "StarHawk" <starhawk@dreamseeker.org>
Subject: Re: CJ Tanks

Night Spinner
Points: 160
Armor (F/S/R): 12/12/10
BS: 3
Type: Tank, Skimmer, Fast
Size: Grav-Tank
Speed: Agile
Crew: Eldar
Weapons: Twin-linked Shuriken Catapult, 2 Night Spinners

Night Spinner -
A larger version of the Shadow Weaver, the Night Spinner is a barrage
weapon. The 2 Night Spinners count as a battery, following the rules for
multiple barrages.
Range: G72" Strength: 6, AP - , Heavy 1 blast

Options:
The shuriken catapults may be upgraded to a single shuriken cannon for +20
points.

May take all Eldar vehicle upgrades.

(This is not written in the article, but I assume that since its a Falcon
variant it may carry 6 models.)


----- Original Message -----
From: StarHawk
To: armybuilder@egroups.com
Sent: Thursday, December 21, 2000 8:03 AM
Subject: CJ Tanks


Not to be pushy or anything, but is someone planning on adding the Night Spinner from CJ39 to the Citadel Tanks file?



[This message contained attachments]



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Message: 10
Date: Thu, 21 Dec 2000 15:38:47 -0800 (PST)
From: David Willsey <drwillsey@yahoo.com>
Subject: Re: Re: CJ Tanks


--- StarHawk <starhawk@dreamseeker.org> wrote:
> Night Spinner

-rules snipped-

> Points: 160> (This is not written in the article,
but I assume
> that since its a Falcon
> variant it may carry 6 models.)

This is not, in fact the case. Much like the Fire
Prism, the Night Spinner is not a transport. Hope this
helps.

-David


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Message: 11
Date: Thu, 21 Dec 2000 23:48:01 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Re: Problem with Mordheim 3.0 files and AB 2.1

One fine day in the middle of the night, Colen 'Skrillboy' McAlister
<demandred@skrill.org> got up to write:

<snip>

BTW, you were correct about the Shaman. Sorry for doubting you

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


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Message: 12
Date: Fri, 22 Dec 2000 05:06:01 -0000
From: angstboy@earthlink.net
Subject: Problem with 2.1 ?

Hey, so now that 2.1 is out, I tried to use the chld attribute to fix
the stats for all the children units, however, when you use the expr
form on the chld attribute (chld:type@childstat=(parentstat) )
the "parentstat" in this case is actually the child's stat.

To expalin with example:

I have a stat Quality, which I want all children to have the same as
the parent. I have an option on the parent that increases the
Quality stat by two for each one selected (done through a table).
Then, on the child, I have the following:

chld:spec@qty=(qty)

nothing happens. I change it to

chld:spec@qty=(6) to check if its working, and its working, so then I
try:

chld:spec@qty=(qty*2), the child's stat is 4, the parent's is 6, when
I choose the option that runs this attrib, the child's changes to 8,
not 12.

Now - is this a mistake, because I recall that in 2.0d the chld
attrib would use the PARENT'S stat in the expression form, whereas
here it does not. Or maybe it never did, and that's why it never
worked. Anyways, is there a way to mirror a stat using the chld
attribute?

John



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