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Metamagic Annoyance

tatteredking

Well-known member
I'm not sure if it has been discussed before, but I find it a minor annoyance that the metamagic feats appear available to characters without any spellcasting ability. I know it isn't specifically written in the feats as a prerequisite, but when Extend Spell and Silent Spell and Still spell are all available feats to my non-spellcasting Fighter...

Any way to easily remedy this without making my own user file that precludes all the metamagic feats in favor of new copies that require spellcasting as a prerequisite?
 
Any way to easily remedy this without making my own user file that precludes all the metamagic feats in favor of new copies that require spellcasting as a prerequisite?
Sorry nothing I can think of. Each feat would have to be changed using a Replace ID like you mentioned.
 
If your asking if LW could change the main part of the program that displays the list then sure.

For us the end-user I don't know of anyway to do what he is asking other than using custom changes in the editor for each feat.
 
As far as I can tell, it's legal to take a metamagic feat for a 1st level barbarian (because you intend to take Oracle levels next, so that you can qualify for Rage Prophet later on). It's also legal for a 1st level Ranger to take metamagic feats, so they can use them later.

So, if I did add a checkbox to the house rules section that, while active, would make metamagic feats invalid unless you can cast spells (or unless you've already added the feat), would you want it to be valid for that Ranger - if your current set of classes will offer you spellcasting at some point, should it be valid? Or are you going to make sure to un-check that box for that Ranger character?

(Adding the checkbox won't take long to do, and I've added it to my to-do list, but the question is how it should function).
 
If you want to hide things that a class can't use, this should also cover more than just metamagic.

As an option
- metamagic hidden for non-spellcasters
- channel energy hidden for people who can't channel energy
- sneak attack feats hidden from no sneak attack characters
- monk feats hidden from non-monks

there can almost be a option for each character type / ability if it has connecting feat.

One solution is to separate feats into General, Combat, Metamagic and Item Creation where each of the groupings does not see the other and you select the type of feat to add. The number of feats is growing so it might help manage the lists long term.

Is this a better solution?
 
As an option
- metamagic hidden for non-spellcasters
If such a switch is put in then it should just be for classes that never ever get spellcasting.

- channel energy hidden for people who can't channel energy
This is already handled by the feat Prerequisite of needing to Channel Energy or at least I can't find any feat where this is not the case.

- sneak attack feats hidden from no sneak attack characters
This again seems handled just fine with feat prerequisites. Any examples?

- monk feats hidden from non-monks
I can't find any example of a Monk feat that does not already get handled by the feat prerequisite. Any examples?

One solution is to separate feats into General, Combat, Metamagic and Item Creation where each of the groupings does not see the other and you select the type of feat to add.
While I like this idea and wouldn't mind seeing this feature show up. Personally I would much rather have LW focus on other more *important* areas of the product before adding this.
 
In a similar vein, what is the possibility of adding sorting/filtering to pick lists? e.g. Feats (Combat, Meta, Teamwork); Armor (Light,Medium,Heavy,Shield); Weapons (Light,1-hand,2-hand,double); Spells (level); etc? I know that the type filter box works to a degree, if you know what to filter on light armor and then chain (not the best example, but it works) you can't do it in the text box. Better examples would be spells. Looking for all Level 2 Necromancy spells.
 
my thought is to hide it for characters who will never take the feat. While it IS legal for a Barbarian to take a metamagic feat before he can actually cast spells, it most likely will be a wasted feat for 3+ levels.

Barbarial Level - takes metamagic feat
Oracle Level 1, can't use metamagic because he doesn't have any L2 spell slots
Oracle Level 2. can't use metamagic because...
Oracle Level 3, can use metamagic.

So by taking that metamagic feat before you can even cast spells, you've got a useless feat for three levels, or more depending on your class. I'm not sure WHY anyone would take it without having the ability to cast.

I see your point as it isn't forbidden in the RAW. I just don't see any reason to do it.

domn't worry about making the changes unless everyone else agrees. I'll just put it in my preclude. I've got enough of that to do anyway.
 
my thought is to hide it for characters who will never take the feat. While it IS legal for a Barbarian to take a metamagic feat before he can actually cast spells, it most likely will be a wasted feat for 3+ levels.

Barbarial Level - takes metamagic feat
Oracle Level 1, can't use metamagic because he doesn't have any L2 spell slots
Oracle Level 2. can't use metamagic because...
Oracle Level 3, can use metamagic.

So by taking that metamagic feat before you can even cast spells, you've got a useless feat for three levels, or more depending on your class. I'm not sure WHY anyone would take it without having the ability to cast.

I see your point as it isn't forbidden in the RAW. I just don't see any reason to do it.

domn't worry about making the changes unless everyone else agrees. I'll just put it in my preclude. I've got enough of that to do anyway.

What if you have an ability like the trait magical lineage that lets you use metamagic at a reduced cost?
 
still won't do anything for a straight barbarian, or fighter, or rogue who doesn't intend to ever multiclass into a casting class.
 
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