Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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If I enable the 'Legacy of Fire' data set, it adds the following data that appears to be from 'Council of Thieves':
Human (Chelaxian) Human (Shoanti) Human (Varisian) First problem: none of this has anything to do with Legacy of Fire. Is there some way I can fix this on my end other than NOT enabling any of the SRD Adventure Path data sets? Second Problem: If I enable the Golarion Languages data set, it adds two languages that do not appear to exist according to the Pathfinder Campaign Setting: Chelaxian and Shoanti. Heck, Shoanti isn't mentioned at all... but Chels are noted specifically as speaking Common (Taldane). Third Problem: If both are enabled, there is an interaction, and Chels, Shoanti, and Varisians get their 'native' language as an automatic language in addition to Common. This is what got me looking at this at all, as I think native languages should be granted based on regional traits or something. Not automatic. It's easy enough to not load the Golarion Languages pack and make my own, but I'd like to do the same with ethnicity and that means I collide with the existing data that I noted previously. How can I correct the existing data, or at least make sure that mine is used instead of the incorrect data? Last edited by Unseelie; December 8th, 2010 at 11:06 PM. |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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Quote:
Make a new data set called "killem.user" Do new (copy) of each offending item. Put offending item in Replace ID field Put a new id you dream up Change the item how you wish (like removing source, changing sources, changing features) Save, compile, done. |
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#2 |
Member
Join Date: Sep 2010
Location: South Central PA
Posts: 61
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The reason for this, I believe, is because in Rise of the Runelords, Varisians and Shaonti are given their native language for free.
Member: Amorphous Blob Games |
#3 |
Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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Quote:
If I try to use Hidden to hide the Chelaxian language entirely, I get a bootstrap error, because the original Human (Chelaxian) is using it. What's the proper method for just removing or hiding something from a data source? |
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#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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For this error, you may just want to wait a month and a half - the Inner Sea World Guide will be out then, and it'll provide a definitive answer to the question of what languages exist in Golarion and what human ethnicities get which languages as bonuses.
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#5 |
Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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Yeah, the book settles things, and pretty much the way I expected it to. Is there a reason why the languages and ethic groups weren't implemented? Or am I running into some problem due to an existing user file?
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#6 |
Senior Member
Join Date: Jan 2011
Location: Honolulu
Posts: 250
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Actually, they have been....
Or they have been on my Hero Labs - when you select human as a race then you have a Ethneticy selection (under the 'alternate racial traits area). Maybe reload the data set? |
#7 |
Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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Yeah, it looks like my custom data, which made significant use of replace ThingID was preventing the new data from displaying correctly, even if unselected in hero configuration. I've ditched all of the things I did to languages for the time being, and moved the remainder of my user data to a new user file. That seems to work better.
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#8 |
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