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I'm building data files for AOG's B5W Fleet Action game system, but
I'm having trouble figuring out how to go about modeling an important mechanic for fleet design (which might be because it is after 3AM local time). A Fleet must have 1 flagship. It may have squadron leaders, with a max equal to one of the flagship's stats. These rules I can model easily. Each squadron leader has a leadership stat, and must lead a squadron whose leadership cost is somewhere between half and all of the leadership stat. I figure I can do this by either making the squadron members children of the squad leader, or by creating a leader-follower relationship between the squadron leader(s) and members. Additionally, a squadron must also include 2-14 models, including the leader, but this shouldn't be hard to deal with. The problem with the parent-child method is that there are (or at least will be, after a few supplements) quite a number of ships to choose from, any of which can be placed into the role of flagship, squad leader, or squad member, so i don't really want to create a list of options (avalable ships), from which each squad commander picks members, because the list would go on quite a number of pages. The problem with the leader-follower method is that as far as I can figure, there is no way to add leader status with an option, so I'll have to have duplicate lists, for each ship as a squadron commander, and as a squadron member (fortunately, the flagship is also a squadron commander, so i don't need three lists). If anyone can help me figure out which of these options would be best, or maybe point out any tricks and subtelties I haven't noticed, I'd appreciate it. Thank You, Mathias Gehl mgehl@home.com To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
#1 |
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have you looked at the Battlefleet Gothic file ?
'Not Colin' McAlister & The Skrills did a fantastic job on it and it looks like it will solve your problems. -- ---------------------------- My NEW Website is: http://people.montana.com/~cbytes/ If We Quit Voting Will They All Go Away? -------------------------- eGroups Sponsor -------------------------~-~> GET A NEXTCARD VISA, in 30 seconds! Get rates of 2.9% Intro or 9.9% Ongoing APR* and no annual fee! Apply NOW! http://click.egroups.com/1/7872/4/_/36190/_/967469719/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
#2 |
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I don't know if using leader characters is the answer - I would still
like to have the program know which ships are assigned to which squadrons, so that it can total some values for each squadron. Cal Hultman wrote: > > have you looked at the Battlefleet Gothic file ? > 'Not Colin' McAlister & The Skrills did a fantastic job on it and it > looks like it will solve your problems. > -------------------------- eGroups Sponsor -------------------------~-~> GET A NEXTCARD VISA, in 30 seconds! Get rates of 2.9% Intro or 9.9% Ongoing APR* and no annual fee! Apply NOW! http://click.egroups.com/1/7872/4/_/36190/_/967489379/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
#3 |
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Lone Wolf Staff
Join Date: May 2005
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I recommend using the leader/follower mechanism. You are correct that there
is no option to designate a unit as a leader. However, using inheritance in V2.0, you can have two separate units - one a leader and one not - with very little extra effort. You can also use "uldr" to manage the relationships between leader and followers. Hope this helps, Rob At 10:50 AM 8/28/00 +0000, you wrote: >I'm building data files for AOG's B5W Fleet Action game system, but >I'm having trouble figuring out how to go about modeling an important >mechanic for fleet design (which might be because it is after 3AM >local time). > >A Fleet must have 1 flagship. It may have squadron leaders, with a >max equal to one of the flagship's stats. These rules I can model >easily. > >Each squadron leader has a leadership stat, and must lead a squadron >whose leadership cost is somewhere between half and all of the >leadership stat. I figure I can do this by either making the >squadron >members children of the squad leader, or by creating a >leader-follower >relationship between the squadron leader(s) and members. >Additionally, a squadron must also include 2-14 models, including the >leader, but this shouldn't be hard to deal with. > >The problem with the parent-child method is that there are (or at >least will be, after a few supplements) quite a number of ships to >choose from, any of which can be placed into the role of flagship, >squad leader, or squad member, so i don't really want to create a >list >of options (avalable ships), from which each squad commander picks >members, because the list would go on quite a number of pages. > >The problem with the leader-follower method is that as far as I can >figure, there is no way to add leader status with an option, so I'll >have to have duplicate lists, for each ship as a squadron commander, >and as a squadron member (fortunately, the flagship is also a >squadron >commander, so i don't need three lists). > >If anyone can help me figure out which of these options would be >best, >or maybe point out any tricks and subtelties I haven't noticed, I'd >appreciate it. > >Thank You, >Mathias Gehl >mgehl@home.com --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (650) 726-9689 Lone Wolf Development www.wolflair.com -------------------------- eGroups Sponsor -------------------------~-~> Nothing makes you feel like a new car So treat yourself the easy way Click below http://click.egroups.com/1/8419/4/_/36190/_/967489651/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
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Go have a look at how the "monstrous mount" (monsmoun) option is done in
the Warhammer Fantasy Battle files. It may not turn out to be what you want, but its one option... (Characters in WFB have a single option called "monstrous mount" which, when ticked, pops up a list of all the different monsters they can ride. This is done through the "list" attribute. There should be - though I didn't check - some method in there for controlling who gets to ride what, but the basic list is of a class of unit, not a huge list of individual units.) - rob. Mathias Gehl quoth: > I'm building data files for AOG's B5W Fleet Action game system, but > I'm having trouble figuring out how to go about modeling an important > mechanic for fleet design (which might be because it is after 3AM > local time). > > A Fleet must have 1 flagship. It may have squadron leaders, with a > max equal to one of the flagship's stats. These rules I can model > easily. > > Each squadron leader has a leadership stat, and must lead a squadron > whose leadership cost is somewhere between half and all of the > leadership stat. I figure I can do this by either making the > squadron > members children of the squad leader, or by creating a > leader-follower > relationship between the squadron leader(s) and members. > Additionally, a squadron must also include 2-14 models, including the > leader, but this shouldn't be hard to deal with. > > The problem with the parent-child method is that there are (or at > least will be, after a few supplements) quite a number of ships to > choose from, any of which can be placed into the role of flagship, > squad leader, or squad member, so i don't really want to create a > list > of options (avalable ships), from which each squad commander picks > members, because the list would go on quite a number of pages. > > The problem with the leader-follower method is that as far as I can > figure, there is no way to add leader status with an option, so I'll > have to have duplicate lists, for each ship as a squadron commander, > and as a squadron member (fortunately, the flagship is also a > squadron > commander, so i don't need three lists). > > If anyone can help me figure out which of these options would be > best, > or maybe point out any tricks and subtelties I haven't noticed, I'd > appreciate it. > > Thank You, > Mathias Gehl > mgehl@home.com > > > To unsubscribe from this group, email > > armybuilder-unsubscribe@egroups.com -------------------------- eGroups Sponsor -------------------------~-~> PC World - Free, Easy Newsletters. http://click.egroups.com/1/8236/4/_/36190/_/967502895/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
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I would like to be able to accumulate more than one stat for each
leader-follower set (using the -accum modifier). Is this possible? -------------------------- eGroups Sponsor -------------------------~-~> Get Your Free PC World Newsletter Today! http://click.egroups.com/1/8237/4/_/36190/_/967520137/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
#6 |
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Lone Wolf Staff
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At 08:38 PM 8/28/00 -0700, you wrote:
>I would like to be able to accumulate more than one stat for each >leader-follower set (using the -accum modifier). Is this possible? Each leader/follower set can accumulate only one stat. What are you trying to accomplish? I'm surprised that you need to accumulate more than one stat within a single leader/follower set. Thanks, Rob --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (650) 726-9689 Lone Wolf Development www.wolflair.com -------------------------- eGroups Sponsor -------------------------~-~> GET A NEXTCARD VISA, in 30 seconds! Get rates of 2.9% Intro or 9.9% Ongoing APR* and no annual fee! Apply NOW! http://click.egroups.com/1/7872/4/_/36190/_/967521151/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
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-------------------------- eGroups Sponsor -------------------------~-~>
GET A NEXTCARD VISA, in 30 seconds! Get rates of 2.9% Intro or 9.9% Ongoing APR* and no annual fee! Apply NOW! http://click.egroups.com/1/7872/4/_/36190/_/967597261/ ---------------------------------------------------------------------_-> Each leader has a command rating, each follower a command cost. The total command costs for each leader must be between half and all of the command rating. BTW - for validating this, the lcmp & scmp attributes don't seem to notice the accumulated stats, they just work on the leader's original stats. What I would also like to do is to total the morale stat for each squadron. Each ship has a set morale stat, and a squadron of ships has a chance to break when its morale is some fraction of its starting morale. Therefore, I would like to include the starting total morale number in the reports. The only way I can figure to do this is with another accumulation --- In armybuilder@egroups.com, Rob Bowes <rob@w...> wrote: > At 08:38 PM 8/28/00 -0700, you wrote: > >I would like to be able to accumulate more than one stat for each > >leader-follower set (using the -accum modifier). Is this possible? > > Each leader/follower set can accumulate only one stat. What are you trying > to accomplish? I'm surprised that you need to accumulate more than one stat > within a single leader/follower set. > > Thanks, Rob To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
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