UltraPrime
Well-known member
I shall get that sorted.
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So, I posted a big post on this thread a couple of days ago, it said that it would have to be verified by a moderator before it gets posted (It had a large quote in it), how long does this process usually last?
EDIT: HobbyService didn't supply the Warptoken's as an example; I just thought about it. Warptokens aren't completely analogous I know because they're specifically mentioned as not counting towards the Arcane allowance, but they are still magical items, and all Grey Seer's have access to it by default.
What he said.
The unique rules for magic items dictate how many Verminlords you can bring. Until it is FAQ'd or the subject of an errata the AB file is correct.
I have stolen this from another discussion forum, but, with respect to Vermin Lord and their Doom Glaives "Magic items that come as equipment can have multiples. Like weeping blades on your death runners, things catchers on your master moulders, plague censers on your priests, warlock augmented weapon on your engineers, etc."
The examples you listed have been clarified in FAQs from GW.
In the Vampire Counts army book, the Necromancer's first spell is free, with successive spells costing points.
src: pg. 90
'Magic: A Necromancer is a Lvl 1 Wizard and knows one Necromancy spell.'
Options - Upgrade:
'Per extra Necromancy spell'
Arijharn said:Also: Necromancer's can't wear armour (ie., can't take Magical Armor)
When you're updating the armour and necromancers bit, don't forget to leave in the exception for the one armour that expressly says necromancers can take it.