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Old August 14th, 2000, 04:14 AM
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There are 9 messages in this issue.

Topics in this digest:

1. Dark Eldar Incubi Master.
From: doublenot7@aol.com
2. I can send the CJ 39 Harlies, but...
From: vaul@altavista.com
3. Question about Types and Tweaks
From: "Russell Sparkes" <rjs@inorbit.com>
4. Upgrading to V 2.0 from last 1. version
From: "Salcor " <salcor@my-deja.com>
5. RE: Upgrading to V 2.0 from last 1. version
From: "Russell Sparkes" <rjs@inorbit.com>
6. Any idea how I could do the following....
From: Simon Day <sday@dolphin-cs.co.uk>
7. RE: Question about Types and Tweaks
From: "Russell Sparkes" <rjs@inorbit.com>
8. RE: Any idea how I could do the following....
From: "Russell Sparkes" <rjs@inorbit.com>
9. RE: Any idea how I could do the following....
From: Simon Day <sday@dolphin-cs.co.uk>


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Message: 1
Date: Sun, 13 Aug 2000 10:24:32 EDT
From: doublenot7@aol.com
Subject: Dark Eldar Incubi Master.

Just a little error I happened across. When you select an Incubi retinue for
an Archon or Drachon, it does not allow you to have an Incubi Master.


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Message: 2
Date: Mon, 14 Aug 2000 00:20:19 -0000
From: vaul@altavista.com
Subject: I can send the CJ 39 Harlies, but...

How d'you want them? I can't scan 'em for a variety of reasons, but I
do have the thing typed out. (Not by me, though.) I think the best
way would be the summary plus the special rules. Whatever, tell me.
I'll send it.



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Message: 3
Date: Mon, 14 Aug 2000 05:12:55 -0000
From: "Russell Sparkes" <rjs@inorbit.com>
Subject: Question about Types and Tweaks

This one is probably for Rob, but someone else (Colen?) may know the
answer.

I have a Unit with a heap of options, one of which is "Four Legged"
which has the attribute: type:FourLegs
"Four Legged" belongs to category "Priority".
Another option is called "No Hands" with attribute: utyp:!(FourLegs)
"No Hands" belongs to category "N/A".

This works as expected, I select "Four Legged" and "No Hands"
disappears.

I also have an Item "MRM 20" with Tweaks crt3LA, crt3RA, crt3LT and
crt3RT. The first two tweaks crt3LA and crt3RA have attributes: zutp:!
(FourLegs).

When I add an "MRM 20" to the above unit all four Tweaks are
available regardless of the selection state of the Unit option "Four
Legged". I know the Type is working on the unit, because the "No
Hands" option disappears.

Am I doing something stupid? (In the data files :-)

Russell.



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Message: 4
Date: Mon, 14 Aug 2000 06:13:27 -0000
From: "Salcor " <salcor@my-deja.com>
Subject: Upgrading to V 2.0 from last 1. version

It is great that Version 2.0 is coming out, but how do you upgrade to
V2.0?

Salcor



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Message: 5
Date: Mon, 14 Aug 2000 16:45:53 +1000
From: "Russell Sparkes" <rjs@inorbit.com>
Subject: RE: Upgrading to V 2.0 from last 1. version

Check out www.wolflair.com for all the instructions.
Basically (if you've got the CD version), download abldr20a.exe and
install it over the top of your existing installation.

Russell.

-----Original Message-----
From: Salcor [mailto:salcor@my-deja.com]
Sent: Monday, 14 August 2000 4:13 PM
To: ab@support.wolflair.com
Subject: [AB] Upgrading to V 2.0 from last 1. version


It is great that Version 2.0 is coming out, but how do you upgrade to
V2.0?

Salcor




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Message: 6
Date: Mon, 14 Aug 2000 11:49:58 +0100
From: Simon Day <sday@dolphin-cs.co.uk>
Subject: Any idea how I could do the following....

Hi,

I am building a set of files for a Napoleonic type game and I'm having a bit of trouble with setting up the artillery units.

Basically:
Each Artillery battery can have between 1 and 3 guns at a fixed cost per gun - not a problem
Each gun can have between 2 and 6 crew - again not a problem
For each gun in the battery (above 1 gun), a fixed cost is incurred - Hmmmmm problem...

So 1 gun = no extra cost, 2 guns = +30 points, 3 guns = +60 points

The way it is currently set up is that the Artillery Battery is a "unit" (number 1:3)
The Gun type is an "option" with a fixed cost.
The Crew are a "unit" (number 2:6) with a fixed cost per person and are linked to the Artillery Battery via an automatic "option" (attribute = unit:crew@var)
The battery cost is also a "unit" (number 0:2) linked to the Artillery Battery via an automatic "option" (attribute = unit:batt@var)

I have managed to get the "battery cost" count to initialize as zero and increase correctly using the internal attributes "ratp:max=2:1", "ratp:max=3:2" and "zero" on the "battery cost" unit.

However, if the number of guns is decreased, the battery cost unit doesn't downsize correctly and won't allow me to set it to zero again.

This is one of the first data files I have put together, so I'm still on a bit of a learning curve ;-)

Any idea how to get round this ?

Cheers,
Simon Day


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Message: 7
Date: Mon, 14 Aug 2000 21:00:21 +1000
From: "Russell Sparkes" <rjs@inorbit.com>
Subject: RE: Question about Types and Tweaks

The answer is in the manual :-)
Only types assigned via other items are recognised via zutp.

So how do I accomplish what I want?

Russell.

-----Original Message-----
From: Russell Sparkes [mailto:rjs@inorbit.com]
Sent: Monday, 14 August 2000 3:13 PM
To: ab@support.wolflair.com
Subject: [AB] Question about Types and Tweaks


This one is probably for Rob, but someone else (Colen?) may know the
answer.

I have a Unit with a heap of options, one of which is "Four Legged"
which has the attribute: type:FourLegs
"Four Legged" belongs to category "Priority".
Another option is called "No Hands" with attribute: utyp:!(FourLegs)
"No Hands" belongs to category "N/A".

This works as expected, I select "Four Legged" and "No Hands"
disappears.

I also have an Item "MRM 20" with Tweaks crt3LA, crt3RA, crt3LT and
crt3RT. The first two tweaks crt3LA and crt3RA have attributes: zutp:!
(FourLegs).

When I add an "MRM 20" to the above unit all four Tweaks are
available regardless of the selection state of the Unit option "Four
Legged". I know the Type is working on the unit, because the "No
Hands" option disappears.

Am I doing something stupid? (In the data files :-)

Russell.




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Message: 8
Date: Mon, 14 Aug 2000 21:11:54 +1000
From: "Russell Sparkes" <rjs@inorbit.com>
Subject: RE: Any idea how I could do the following....

Can you explain the rules a bit better...
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