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Give me your bugs!

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UltraPrime

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With a week before I release 2.0 on you, I want bugs, big or small, reported. I've scoured the backlog, and I'm pretty confident this will be the most bug-free release yet. But it is inevitable I've missed some, so if you can look over your favourite armies and make sure everything is ship-shape and Bristol fashion, your help will be appreciated.
 
Check the Skaven file to see if u can up with a way to fix the bug involving The Armor of Silvered Steel (magic armor item) and Skaven warlords and chieftains. It has been noted for a long time and I have tried various ways to fix the issue but have not been successful.

Also there is a bug in the Skaven file involving a bug occurring when you purchase a unit of rat ogres with packmasters and a master bred rat ogre. The bug is that when you save an army with said unit in the army and then reload the army the packmaster count gets reduced to 1 regardless of how many packmasters were in the unit when the army was saved.
Example - 12 packmasters with 21 rat ogres plus a master bred rat ogre loads up as a unit of 1 packmaster with 21 rat ogres and one master bred rat ogre.
The data for the unit and options works perfectly except for the save file reload bug.
 
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I think the biggest unresolved bug has been to do with shields and saves for mounts; every file I can think of that has cavalry gives them a 6+ ward save with a shield and hand weapon. Also, Monstrous Beast and Monster mounts are inconsistently granting the proper +1 save bonus to mounted models. And don't think any chariots are granting +1Sv to characters mounted on them at all.

(All except for the O&G files ofc. ;) )
 
Check the Skaven file to see if u can up with a way to fix the bug involving The Armor of Silvered Steel (magic armor item) and Skaven warlords and chieftains. It has been noted for a long time and I have tried various ways to fix the issue but have not been successful.

Also there is a bug in the Skaven file involving a bug occurring when you purchase a unit of rat ogres with packmasters and a master bred rat ogre. The bug is that when you save an army with said unit in the army and then reload the army the packmaster count gets reduced to 1 regardless of how many packmasters where in the unit when the army was saved.
Example - 12 packmasters with 21 rat ogres plus a master bred rat ogre loads up as a unit of 1 packmaster with 21 rat ogres and one master bred rat ogre.
The data for the unit and options works perfectly except for the save file reload bug.

Fixed. That Rat Ogre one was a nightmare, but it all works now. I also noticed that when you took The Armour of Silvered Steel, your save was increased by taking shield/mount/etc, so fixed that too!
 
I think the biggest unresolved bug has been to do with shields and saves for mounts; every file I can think of that has cavalry gives them a 6+ ward save with a shield and hand weapon. Also, Monstrous Beast and Monster mounts are inconsistently granting the proper +1 save bonus to mounted models. And don't think any chariots are granting +1Sv to characters mounted on them at all.

(All except for the O&G files ofc. ;) )

Already addressed that. Took a bit of re-writing rules, but all fine now.
 
mounstrous beasts / mounstrous cavalry / cavalary / etc...

all give the rider +1 armor save now. The old rule of they don't give a +1 armor save was in 7the dition which got removed. Here are the referances....


Ridden Moustrous Beats: Main Rulebook: Page 85: "Some characters can ride mounstrous beasts, in which case the model uses the rules for mousntrous cavalary. (see page 83)"

Mounstrous CAvalary: Main Rulebook page 83: "All the cavalary rules apply to mousntrous cavalary with one exception - moustrous cavalary always use the highest wounds characteristic the model has..."

Therefore: Moustrous Cavalary get the cavalary +1 armor save.

Therefore: Because Ridden Moustrous beasts use the moustrous cavalary rule ridden moustrous beasts get the +1 armor save.


Now we'l look at Ridden Monsters: Main rulebook page 105: "Jsut as with regular cavalary, a ridden monster affords its rider an element of additional protection. A character on a ridden monster counts his armomr save as being 1 point better than normal."

Thus: no matter what, if you're mounted on anything you get +1 to armor.


Also: keep in mind: that moustrous cavalary and ridden moustrous beasts take the wounds profile of the model that has the highest wounds characteristic. Thus: if a high elf noble (2 wounds) is mounted on an eagle (3 wounds) the entire model now has 3 wounds.

I coded that part in earlier this year when i did troop type. But a lot of people over look that rule and have e-mailed me sying its a bug -when it isn't.
 
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You know, in my quest for never-ending perfection, I went back several pages looking for unresolved bugs. I never saw* this one mentioned. You are required to take a minimum of 3 non-character units.

*Disclaimer - I may be blind ;)
 
Dwarf special character Ungrim Slayer King is not in the current book. Is it worth removing him? If you keep him on give him the option to be the general and allow dwarf lists to take an extra unit of slayers.
Time of Madness
 
Dwarf special character Ungrim Slayer King is not in the current book. Is it worth removing him? If you keep him on give him the option to be the general and allow dwarf lists to take an extra unit of slayers.
Time of Madness

I'm not seeing him. I know I didn't remove him - was he there in last version of files?
 
He is in the AB files before 2.0. Ungrim Ironfist, Slayer King of Karak Kadrin. He has been removed in 2.0 version.
 
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Thanks for all the work Ultra.

Pre-orders go up for Tomb Kings on the 6th of April, will you be purchasing the book? haha
Time of Madness
 
Hi all , 1st of all thanks for Ultraprime for magnificent work and effort, I would like to add a bug for Warhammer Fantasy. Every infantry unit type doesn't get any parry saves rule if they using spear and shield, the rulebook say only hand weapon and shield that get parry saves rules which in this case is 6+ ward save.


Thanks.
 
Hi all , 1st of all thanks for Ultraprime for magnificent work and effort, I would like to add a bug for Warhammer Fantasy. Every infantry unit type doesn't get any parry saves rule if they using spear and shield, the rulebook say only hand weapon and shield that get parry saves rules which in this case is 6+ ward save.


Thanks.

That has been addressed :)
 
Javelin

The Option Footnotes for the Lizardmen Army states that Javelin Range is 8" but it is supposed to now be 12" as per page 90 in the Rule book...
 
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