Member
Join Date: Jul 2010
Location: Virginia Beach
Posts: 44
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I thought these we open content? I am trying to use the dwarven paragon in my hero labs and they don't seem to be there. I am goingto have to use the editor and make the race myself or is my newbness missing something?
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#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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They have not been added yet. I have created Elf, Human, and Drow Paragon
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#2 |
Member
Join Date: Jun 2010
Posts: 90
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Quote:
Here's my code I'm trying: ~our bonus is our level var bonus as number bonus = field[xAllLev].value field[abValue].value += bonus var bonus as number field[listname].text = field[name].text & " +" & bonus ~we only apply the bonus on the first copy doneif (tagis[Helper.FirstCopy] = 0) foreach pick in hero from BaseSkill where "Helper.skCrafArm" eachpick.field[Bonus].value += field[abValue].value nexteach foreach pick in hero from BaseSkill where "Helper.skCrafArmr" eachpick.field[Bonus].value += field[abValue].value nexteach foreach pick in hero from BaseSkill where "Helper.skCrafLock" eachpick.field[Bonus].value += field[abValue].value nexteach foreach pick in hero from BaseSkill where "Helper.skCrafSton" eachpick.field[Bonus].value += field[abValue].value nexteach foreach pick in hero from BaseSkill where "Helper.skCrafWeap" eachpick.field[Bonus].value += field[abValue].value nexteach |
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#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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I believe HL uses XML, but I'm completely unfamiliar with other scripting languages, so I have no idea how to interpret what you wrote.
Fortunately, it is actually pretty simple to add an eval script adding the class level as a bonus, assuming you have already created the Craft skills you have listed up there. Sometime in the post levels phase make this eval script on the class special. var bonus as number bonus = field[xTotalLev].value #skillbonus[kXXX] += bonus Where XXX is the unique id for each of those craft skills you made. I would argue for just making a class special that specifies the bonus however, because even though some of those skills often use metal or stone they need not always. For example "Craft: Weapon" could be used to make bone spears, wooden quarterstaves, or clubs made of chitin. "Craft: Armor" usually uses metal, but not for hide, leather, bone, or wood armors. On the other hand, things like "Craft: Furniture" usually use wood, but it might get a bonus if you were making a stone desk or something. |
#4 |
Member
Join Date: Jun 2010
Posts: 90
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Quote:
Got it! Thanks! Now how do I post the file... granted I did it in Pathfinder, not 3.5, but the whole thing works now. Last edited by Jhalad; July 9th, 2010 at 07:50 PM. |
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#5 |
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