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CodeMonkey
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Join Date: Mar 2010
Posts: 1

Old March 14th, 2010, 04:28 AM
I'm new to Hero Lab and still demoing it as a matter of fact, so please forgive me if I'm mistaken about this, but I think there is a problem with the Arcane Empowerment class feature for Artificers. It lists Augment Energy and Impart Energy as build options, when in fact you should get both, but can only use one at a time in game.
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Colen
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Join Date: Dec 2008
Posts: 4,690

Old March 22nd, 2010, 01:45 PM
I think this is a limitation of how we parse the data from the D&D compendium, but I might be able to change it. I'll add this to my to-do list to look at for next month's update.
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