Junior Member
Join Date: Aug 2009
Posts: 12
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I'm guessing by what's being said that this is just Mecha and Manga without Warriors and Warlocks? I know that W&W doesn't add that much at all in terms of game mechanics so that's not too big of a deal, but I was a tad curious.
I have to agree, Ultimate Power and Masterminds Manual both change a great deal about the game as a whole and have a massive amount of just, stuff, in them. Mecha and Manga has additional powers and extras/feats with only a few big changes with the Mecha rules. I'd have to go with a free update as well. |
#11 |
Senior Member
Join Date: Jan 2009
Posts: 223
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Just to chime in with my two cents's worth... I would love a free update as much as the next guy, but with the Mecha rules themselves probably requiring a great deal more than simply adding in some feats to the rules lists, I don't think this is as simple as adding in the content from Warriors and Warlocks.
The Mecha rules look as if they require their own data entry interface (similar to the Vehicles rules, but more elaborate), and probably took a good deal more time to assimilate into the program. Personally, the Mecha rules are something I've been asking for from Mutants and Masterminds for a long time, So I wouldn't be overly annoyed to pay another 5 bucks or so for the license. If they bundled in all the extra stuff from the other soft-cover supplements, I could see that number being reasonably higher as well. Again, I'd love it to be free... but these guys gotta make a living, right? Oh, and Colen? If y'all ever decide to add some kind of Tactical Unit management based on the mass combat rules from the various M&M supplements, that'd be a neat update, too. Last edited by Shadowchaser; November 5th, 2009 at 09:36 AM. |
#12 |
Senior Member
Join Date: Aug 2009
Posts: 119
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What he said. |
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#13 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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#14 |
Junior Member
Join Date: Aug 2009
Posts: 12
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So do we have any updated ETA's on when this will be released?
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#15 |
Senior Member
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#16 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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I'm getting some last changes made for this. The last two weeks have been pretty hectic for me, last week was our semi-annual "talk about strategy for 6+ hours at a time week" and this week I am moving apartments.
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#17 |
Senior Member
Join Date: Aug 2009
Posts: 119
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I've always hated that. But on the bright side, moving always helps with getting rid of clutter
Last edited by Spence; November 11th, 2009 at 11:10 AM. |
#18 |
Senior Member
Join Date: Sep 2007
Posts: 237
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Wish I lived closer ... I'd be happy to help
DT Butchino | Writer, Illustrator, Designer DeviantArt|Facebook|Twitter |
#19 |
Senior Member
Join Date: Jan 2009
Posts: 223
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Yay! Just updated my software, there's the mecha page! =D
Hey, just a note... I use the 'Stability' save optional rule from theMastermind's Manual. Shouldn't Stability and the other optional save (the int-based one) be 'Immune'd out for vehicles and Mecha by default, since they don't have those stats? Just a thought... I do notice the mecha also don't get a negative modifier when the CHA is below 10, but they start to get a positive one when it's 12 or higher. Any way this could be altered to work the same as the CON bonus? Just a thought... for those Mecha that might be spirit-powered or something. Awesome that we didn't have to pay for this update, thanks guys! Can't endorse your product highly enough! Last edited by Shadowchaser; November 13th, 2009 at 03:11 PM. |
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