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Is the content from the comics in Hero Lab?

It depends.

Possibility #1: I'm not familiar with the comics, but if the archetypes and items used in the comics are derived from the rule books, then yes, you can get access to them. I believe the cost for the core rule book is $35, then you would have to purchase whichever supplemental material contains the archetypes and items you wish to use.

Possibility #2: There is a community pack that you can download for free. The community pack contains content from various sources. I suppose it's possible that these may include content from the comics.

Possibility #3: If the content is unique to the comics (which I doubt), and does not exist in the community pack, then it can be entered manually. It's possible someone else has already done this for some of the content and may be willing to share.

If you can give us some examples of which archetypes and items you're interested in, we can tell you if they're available, and in which supplements.
 
I think the more recent stuff from the comics back matter is exclusive (for example the archetype the OP is mentioning). Some other things are pure fluff, and at least 1 monster had found its way to a bestiary later.
 
I think the more recent stuff from the comics back matter is exclusive (for example the archetype the OP is mentioning). Some other things are pure fluff, and at least 1 monster had found its way to a bestiary later.

Oh, OP did mention an archetype. I totally missed that.
 
Thanks for the replies guys.

I have HeroLab already and a few of the source books.
Is there a guide somewhere on how I can download and activate the community pack?

I've seen a few things that have been exclusively from the comics. It's not a big deal since I don't think I'll be using any. But it would be cool to build Red Sonja and Tarzan in HeroLab
 
Oh, I also need help with slashing fury, any chance I could look at what you've done SC?
Sure here is the full XML:

Code:
  <thing id="cRgrX1SlFu" name="Slashing Fury" description="Beginning at 3rd level, the sword-devil can use her Charisma score in place of her Intelligence score as a prerequisite for combat feats. Additionally, she selects one type of light or one- handed slashing melee weapon. When using this weapon, she may use her Dexterity modifer instead of her Strength modifer on melee attack rolls. At 8th level and every 5 levels thereafter (13th and 18th). the sword-devil may select an additional type of light or one-handed slashing weapon she may use with this ability. This ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites.\n\nThis ability replaces favored terrain." compset="ClSpecial" summary="Use Dex instead of Str on melee attack rolls w/selected weapons.">
    <fieldval field="usrCandid1" value="component.BaseWep & wCategory.Melee & wType.S & (wClass.Light|wClass.OneHanded)"/>
    <tag group="AbilType" tag="Extra"/>
    <tag group="HasAbility" tag="cSwsFiness"/>
    <tag group="ChooseSrc1" tag="Thing"/>
    <tag group="LvNamePar" tag="AppText"/>
    <tag group="User" tag="NoAutoName"/>
    <tag group="ProductId" tag="HLCommunit"/>
    <eval phase="PostLevel" priority="10000"><![CDATA[
      ~ If we're not shown, just get out now
      doneif (tagis[Helper.ShowSpec] <> 1)
      ~ if we've been disabled, get out now
      doneif (tagis[Helper.SpcDisable] <> 0)
      ~ If nothing chosen get out now
      doneif (field[usrChosen1].ischosen <> 1)

      ~ Get the Is Weapon tags
      perform field[usrChosen1].chosen.pulltags[IsWeapon.?]

      ~ We are not the primary ability to hold the weapon tags then
      ~ push tags to the primary ability.
      If (tagis[Helper.FirstCopy] = 0) then
        perform hero.findchild[BaseClSpec,"Ability.cRgrX1SlFu & Helper.FirstCopy"].pushtags[IsWeapon.?]
      Endif]]></eval>
    <eval phase="PostLevel" priority="15000" index="2"><![CDATA[
      ~ If we're not shown, just get out now
      doneif (tagis[Helper.ShowSpec] <> 1)
      ~ if we've been disabled, get out now
      doneif (tagis[Helper.SpcDisable] <> 0)
      ~ The following should only happen once on the first copy
      doneif (tagis[Helper.FirstCopy] = 0)

      ~ Weapon Finesse feat for the purpose of meeting feat prerequisites
      perform hero.assign[HasFeat.fWepFin]

      ~ Loop through the characters weapons and allow attacks to use
      ~ Dex or Str.
      foreach pick in hero from BaseWep where tagids[IsWeapon.?,"|"]
        perform eachpick.assign[MelAttOpt.aDEX]
      nexteach

      ~ Set all weapon names into abText to be appened to name
      field[abText].text = tagnames[IsWeapon.?]]]></eval>
    </thing>
 
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Wow, i'd have never figured out that code in a million years, that is totally beyond my skill, do you mind if I steal it for my version?
 
Wow, i'd have never figured out that code in a million years, that is totally beyond my skill, do you mind if I steal it for my version?
Feel free!

Just make sure you duplicate all tags/fields exactly as its all meant to work together. Then bootstrap it to the Archetype multiple times at levels: 8, 13 & 18.

The last thing is one line of code has to change to match the your Unique ID of the class ability:
Code:
perform hero.findchild[BaseClSpec,"Ability.[B]cRgrX1SlFu[/B] & Helper.FirstCopy"].pushtags[IsWeapon.?]
Change cRgrX1SlFu to be whatever your class ability Unique ID is.
 
Feel free!

Just make sure you duplicate all tags/fields exactly as its all meant to work together. Then bootstrap it to the Archetype multiple times at levels: 8, 13 & 18.

The last thing is one line of code has to change to match the your Unique ID of the class ability:

Change cRgrX1SlFu to be whatever your class ability Unique ID is.

Thanks for the heads up, but I actually figured it out, thanks I must be learning

But hopefully this works for you Unikatze, until there is an official version
 

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Thanks for the heads up, but I actually figured it out, thanks I must be learning

But hopefully this works for you Unikatze, until there is an official version

First of all, thank you for doing this work for the rest of us!

Secondly, I would dearly love to put the Sword-Devil archetype into my copy of Hero Lab - but I'm a complete noob when it comes to downloading new stuff like this. Where do I even save this file? And do I have to do anything special to activate access to it?

E.T.A.:
Okay, it took a bit of prodding and checking, but I've apparently placed it in the right place (ProgramData/Hero Lab/data/pathfinder) now and can access it in the Tools/Editor tab/window. Then I had to click all the relevant items to Test them before it showed up in the main Hero Lab window.

So it works now! :)
 
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I've run into two problems with the above-mentioned community-made HL adaptation of the Sword-Devil archetype.

First, the Sword-Devil's L3 Slashing Fury class ability is missing a drop-down menu for choosing a Light or 1-H Slashing melee weapon in order to gain the Dexterity modifier (instead of Strength) on melee attack rolls with that weapon. It also needs one for levels 8, 13, and 18 each.

Secondly, the Sword Devil's L 3 Slashing Fury class ability should count "as having the Weapon Finesse feat for the purpose of meeting feat prerequisites" - but it does not when using this archetype in HL.

My extremely rudimentary coding skills are not good enough for this job, unfortunately. :(

Can (and will) anyone fix these problems, please?

(I am aware that it's possible to make work-arounds, using the Permanent Adjustments under the Personal tab, but that lacks the elegance of a fully-coded archetype, particularly if making several different Sword-Devil at one time.)

(While trying to get the Sword-Devil to work correctly, I also discovered what appears to be a bug with the Two-Weapon Grace feat in HL, but that's not related to the Sword-Devil archetype.)
 
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