Senior Member
Join Date: Sep 2014
Location: Portland, OR
Posts: 333
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In HL Classic I recall we could give a weapon a custom name. It doesn't look like that's something that can be done in HLO right now, is it?
Many NPCs have weapons that have a name I'd like to keep track of, and PCs might end up in possession of special weapons. I realize we can create a custom weapon, but that seems like a lot of work just to have an otherwise normal magical weapon with a unique name. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Aug 2012
Posts: 779
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An odd thing to have gone astray. I'll have to add this to our to-do list.
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#2 |
Senior Member
Join Date: Mar 2013
Location: Leeds UK
Posts: 250
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If you go to Permanent Adjustments and select the Override Name option (right down at the bottom) you can still do this.
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#3 |
Senior Member
Join Date: Sep 2014
Location: Portland, OR
Posts: 333
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That's not available for NPCs, unless you go through the hassle of using the PC rules. (And I still wonder why they've moved something as straightforward as the weapon name to an adjustment.)
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#4 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 415
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I don't know that it was an intentional move, actually. There was a lot of overhaul done internally recently to go with the API support, and it might have gone amiss in that, because I thought it was an option. It's on our list of things to look at though, I know that, and seems like a thing that should be present.
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#5 |
Senior Member
Join Date: Jun 2008
Location: Jersey City
Posts: 326
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#6 |
Senior Member
Join Date: Jun 2008
Location: Jersey City
Posts: 326
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Quote:
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#7 |
Senior Member
Join Date: Sep 2014
Location: Portland, OR
Posts: 333
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This thread is two years old. It looks like Override Name does appear as an adjustment for all NPCs now. But I don't export stat blocks or print every NPC. It really needs to show up in Play, but in limited testing that currently seems broken.
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#8 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 415
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Yeah something went amiss with this. Which is odd, since I know I got custom weapon names set up within the past year, but something might have gotten bushwhacked with other changes. It'll get assessed along with everything else in the world once I can do anything with my life that isn't work to get remaster stuff implemented.
Though if anyone wants to submit us a bug report with whatever's going on with the adjustment, that'd be helpful so Ryan can get it logged with the relevant details, since my awareness is of the custom name field on weapons themselves. |
#9 |
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