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Senior Member
Join Date: Sep 2017
Posts: 602
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I've uploaded the newest files for Eberron: Rising from the Last War. Since these are the same as the release version of Wayfinder's Guide to Eberron, those are the actual files that have been updated.
Credit goes to Mergon and Charlie & Niccole Luce for the hard work on WGTE while it was in pre-release. My job has just been to get their great stuff fixed up to match the released versions. And of course thanks to the rest of the community for their help and the excellent reference material. What's New and Changed
What about the Pre-Release Versions? With the exception of the extra House Agent backgrounds (they've been removed altogether), the versions that were put out in the initial release of Wayfinder's Guide to Eberron and as Unearthed Arcana in 2018 have all been moved. They can be found in Unearthed Arcana - Eberron (2018). See instructions below if you want to continue using them; you'll need to take a few steps to keep doing so. Install: Keep Using Pre-Release Stuff When we finally push the next release, the current versions of all 2018 Eberron stuff you're using will be switched to the release. If you don't want that to happen, you need to take a few extra steps first.
Full Install If you're good to move to the new stuff and don't want to wait for release, here's all the files you need to pull down from the Github. Place them in the 5e data folder of your Herolab. Look for all the other .user files if you cant find the folder. To "download" the raw files, I usually have to make a .txt file, copy and paste the full text of the .user file, and then save it as the appropriate .user file. Rinse and repeat for each file.
Also, I made an update to COM_5ePack_UA - Eberron.user to fix a few dragonmarks (feats) that showed up even if that UA isn't selected. Also also, I retitled that UA in the configure hero screen to be "Eberron (2015)," making it distinct from the 2018 stuff. What's Next? First off, the Artificer can't be properly implemented without programming changes on Lone Wolf's side. It sucks, but it's our reality. So that's going to happen...someday maybe? It's up to them. The other stuff left for Eberron is magic items, monsters/npc's, and the Aberrant Dragonmark feat. If someone really wants to get started on the monsters, let me know and I can whip up placeholder versions of them without abilities pretty quickly. For the Aberrant Dragonmark, I've already updated it to not be selectable by the other dragonmarked subraces, and to recharge on a short rest. It otherwise needs updating that isn't a priority for me. I'm going back to try and finish MToF and the monsters from BGDiA, then I'll come back to this. Check out the Github Issue and Project Board if you wanna know more. Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! Last edited by Fenris447; December 16th, 2019 at 05:59 PM. |
#1 |
Senior Member
Join Date: Oct 2011
Location: Portland
Posts: 313
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Thank you for all your hard work, everyone!
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#2 |
Junior Member
Join Date: Sep 2019
Posts: 2
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Any idea when this may get released in an updated community pack? I’m iPad only so I can’t install until it does.
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#3 |
Junior Member
Join Date: Sep 2011
Posts: 29
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While I am not on the iPad (PC here) I am not sure how to do it other than through the community pack. Could I get some help on it maybe? I put them in the 5E custom data and it did not change how anything when I opened a new Hero Lab.
In brightest day, in blackest night No evil shall escape my sight Let those who worship evil's might Beware my power, Green Lantern's light! Last edited by Luirru; January 1st, 2020 at 01:08 PM. Reason: Updated |
#4 |
Junior Member
Join Date: Dec 2010
Posts: 2
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Quote:
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#5 |
Senior Member
Join Date: Sep 2017
Posts: 602
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Quote:
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The text files must then be saved as .user files, with the same file name as they display on the GitHub. Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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#6 |
Junior Member
Join Date: Dec 2010
Posts: 2
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I have changling as an option now so maybe I got it working? I am still not seeing Kalasthar is that in this data set?
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#7 |
Junior Member
Join Date: Sep 2011
Posts: 29
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Yes, I have clicked everything. All of the Eberron stuff I see is from Unearthed Arcana. Could I get some help on Discord or something?
In brightest day, in blackest night No evil shall escape my sight Let those who worship evil's might Beware my power, Green Lantern's light! |
#8 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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I haven't updated to your newest versions and updates for fear of what it will do to our many characters based on what I did early on.
I'll have to back up my folders this weekend and take the big dive . . . Glad to see someone has taken up my slackign off. Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
#9 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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Also, on a side note, I have started on converting what I have done for my version of the UA Artificer over to the new, official version.
It will be a drop in file, not meant for official use (mostly my own). I haven't made text changes for copyright issues, so I can't post it. I am about 1/3 done atm. Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
#10 |
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