Member
Join Date: Oct 2016
Location: New York
Posts: 79
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Getting the following error:
Syntax error in 'pre-requisite rule' script for Thing 'grpSRFlaWi' on line 1 -> Non-existent thing 'raxSRDGHTC' referenced by script Currently playing: Starfinder Fallout, Star Wars Saga Edition, Savage Worlds Slipstream. |
#321 |
Senior Member
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797
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#322 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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I should have the fix for this in this afternoon. (Tied up until then.....)
Working on - |
#323 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Quote:
Working on - |
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#324 |
Senior Member
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797
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Thanks for the quick reply TCArknight
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#325 |
Member
Join Date: Oct 2016
Location: New York
Posts: 79
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It works for me now
Bug reports: My Cyberknight starts with 2 skill points spent. It might be subtracting 1 for Fighting and 1 for Arcane Background (Psionics), which are both free. Also, when starting with the free d8 Fighting and a starting Agility of d6, it is only costing 1 skill point to get to d10 Fighting. Education Politics gives a flat +2 Persuasion. Can that be automatically added to the skill? I did it, so far, with an adjustment. Currently playing: Starfinder Fallout, Star Wars Saga Edition, Savage Worlds Slipstream. |
#326 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Quote:
I’ll check on these ASAP. Working on - |
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#327 |
Junior Member
Join Date: Oct 2018
Posts: 1
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Having the worst time trying to get these to work. I've installed everything correctly via the update link you provided. Another commenter stated that I would need the Sci-fi Companion to make this work. Is that correct?
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#328 |
Senior Member
Join Date: Sep 2009
Posts: 173
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Yes you need the sci Fi companion files from Lone Wolf. The data files uses functions that are set up in the SFC like strain.
Salcor |
#329 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Status Report: I’ve gotten the Mega-Powers tied to their standard power and only showing when eligible. And the biggest fix so far is I figured out a way to properly implement the Mystic and the two Different power sets. I now have a secondary power point tracker, a secondary arcane background component, and specific powers tagged as Secondary Powers.
Look for a release this week, but know that is may break existing heroes due to some id renaming. Working on - |
#330 |
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