Junior Member
Join Date: Feb 2018
Posts: 5
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Made a Paladin/Ranger character, and took the Devoted Tracker Feat. Wild Empathy did not add up properly, where it should have been +29 (14 lvls Ranger/5 lvls Paladin, +8 Charisma mod and +2 from Handle Animal at 5 ranks) and was a +24. The feat is also supposed to combine Animal Companion and Special Mount (if you take 5 levels of Paladin), and neither the Special Mount or the Animal Companion were able to be improved beyond the base 5 Paladin or 14 Ranger, much less somehow combined. I have a suggestion of making it's own tab
I also had Multi-class issues in character creation while leveling when Devoted Tracker is suppose to eliminate that with Ranger and Paladin. I was forced to take all 5 levels of Paladin in a row instead of breaking it up as I wanted. The Smite worked correctly at +8 to hit and +19 damage, so was the only part of the feat working properly. I also took the Feat Extra Smite, but instead of giving the character 3 Smites a day, it only had 2 Smites a day listed. For some strange reason Extra Smite seems to have a category selection (that gave me no options) in the Feats category, when it just gives a flat bonus to any Smite ability of +2 a day, specially when you can take it multiple times and it stacks. It seems that the Stone of Good Luck does not work properly with giving it's +1 Luck Bonus to Saves, Skills, and Ability checks. |
#771 |
Junior Member
Join Date: Jun 2016
Posts: 10
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Practiced Spellcaster feat- It increases your CL as it should, according to the notes on the side of the Wizard tab, but it doesn't seem to allow for actually putting those CLs to use by allowing for the new spell levels by increased CL, which is the whole point of the feat. Any ideas?
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#772 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Thanks for the report. Fixed for the next release.
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#773 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Last edited by Sendric; June 4th, 2018 at 03:20 PM. |
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#774 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#775 |
Senior Member
Join Date: Feb 2013
Posts: 357
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It works fine, they just misunderstood to feat. It doesn't add to spells per day or spells known, just helps beat SR and increases level-based range/damage/duration.
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#776 |
Junior Member
Join Date: Jan 2017
Posts: 10
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I believe this is the correct place and I apologize if it is not, I have found the the Totemist Chakra Bind (+1 capacity) does not function correctly on the Manticore Belt but seems to work fine on any other soulmeld bound to your totem chakra. For the Manticore Belt the +1 capacity appears correctly in the In-Play tab but when applied does not give a bonus to jump and spot nor does it give an extra spike. Thank you and I hope you have a great day.
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#777 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Update: This is working correctly. Once Manticore Belt is selected, the bonuses to Jump and Spot are applied. The bonuses increase when you add Essentia to the Belt (which can be done on the In-Play tab). The spikes will also appear once you've added essentia. This is because the description indicates you can fire your spikes a number of times equal to the amount of essentia applied to the belt, which implies that if you have no essentia, you can't use that weapon. I am seeing another bug pop up when applying essentia to the belt which I will try to track down. Last edited by Sendric; July 16th, 2018 at 03:53 AM. |
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#778 |
Junior Member
Join Date: Jan 2017
Posts: 10
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Edit: To clarify as an example if I am personally being unclear (sorry if i am..) If I had Bloodtalons bound to totem and no essentia invested I would have a +0 to hit and no bleed. I invest 1 point via the standard method it would become +1 to hit and 1 bleed, and if I invested in the totem chakra it would become +2 to hit and 2 bleed. For Manticore Belt, when bound and no essentia you are correct there would be no spikes, and if I invested as standard it would become +2 to jump and spot as well as 1 spike. Totem chakra does not give me anything however it should grant me a total of 2 spikes and +4 to jump and spot when invested. So there is a total of 2 essentia invested yet hero lab says only 1 spike and only +2 to jump and spot. Last edited by Pirogoeth; July 16th, 2018 at 03:00 PM. Reason: Clarify |
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#779 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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1) Open the file 3.5 - Magic of Incarnum in the editor. Navigate to the Class -> Custom Ability tab. Scroll down to Manticore Belt, and press the Eval Scripts button on the right. Look for the script labeled "Set up Value4 = total essentia" and change the timing from 450 to 598. Save and close the Eval Scripts window. 2) Click on the Bootstraps button which is to the right of the Eval Scripts. On the bootstrap for "wSpikes" select the Condition button. Change the timing to 599. Save the file and recompile (or reload d20). Unfortunately, the other error message still pops up when you apply essentia. Not sure why yet. Update: I fixed the other bug as well. To do this, you'll need to open "Custom - New Natural Weapons" in a text editor. Look for the entry for "wSpikes" and remove the following line of code: <tag group="wCategory" tag="RangeThrow"/> Save and recompile (or reload). Last edited by Sendric; July 17th, 2018 at 04:13 AM. |
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#780 |
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