Junior Member
Join Date: Jun 2016
Posts: 4
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When will the official Errata be input into Herolab character creator? I was making a Shapeshifter character, but the Allergy (Silver, Severe), Dual Natured, Regeneration, and Vulnerability (Silver) traits were not present on the character, but errata for it has been out for over a year.
http://forums.shadowruntabletop.com/...?topic=24596.0 I have not found other instances of this but all the books have their own errata page from Catalyst Game Labs here: http://forums.shadowruntabletop.com/...?topic=24594.0 The games I'm trying to join require me to create my character in either Herolab or Cummer, but the Herolab one is not acuate without all the qualities. |
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Senior Member
Join Date: Sep 2014
Posts: 400
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That particular errata is considered "provisional" so it isn't technically official.
You will want to check with your GM to see if they are including the provisional errata for shapeshifters. If they are, my recommendation is to create something in the editor that adds those critter qualities to your Shapeshifter for you. It isn't super difficult, you can create it as an optional racial modification or a free positive quality if you prefer. And you just bootstrap all of the things that the errata adds. If you have absolutely no idea what I'm talking about, let me know and I can look into creating it or giving you a better tutorial on how to make it yourself. (I don't actually have the program open right now) |
#2 |
Member
Join Date: Aug 2009
Posts: 38
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#3 |
Junior Member
Join Date: Oct 2015
Posts: 2
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I guess I can try to figure out how to re-add Technomancers with the updated priorities though. |
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#4 |
Senior Member
Join Date: Sep 2014
Posts: 400
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I know what I said, and I said the truth. Each individual piece of errata is individually marked as either Provisional, Official, or Superseded. That status is updated if that status changes. So each errata post individually indicates whether or not it is official.
That particular errata (the one giving Shapeshifters a number of Critter Powers and Weaknesses) is still provisional. It wasn't/hasn't been officially sanctioned. The post on the Shadowrun Subreddit was a repost/anouncement from the Shadowrun forums and it said "All approved Corebook Errata to date marked as "Official"" (Note the "Approved Corebook Errata"). This means any errata not marked "Official" in the Shadowrun forums was not approved (yet). Here is a link to the errata the OP referred to, as well as a copy of the text as of today: LINK: HERE Quote:
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#5 |
Junior Member
Join Date: Jun 2016
Posts: 4
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#6 |
Member
Join Date: Jul 2014
Location: Houston, TX
Posts: 52
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More items have been made official - the ones I'm particularly interested in are the fading values for Technomancers.
I am Jacks Matrix Action Custom Output - Grammarly Invite Code |
#7 |
Junior Member
Join Date: Sep 2016
Posts: 4
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I'm particularly interested in Technomancer errata. Fade levels are different, skill grants for the priorities include hacking skills not just resonant ones, etc.
HL is my preferred game assist, but it's hard when it's out of date on things that have been released for a significant period of time, and there is no 'house rules' options for common mods. I can take a swing at altering base files, but if I get that wrong it has Consequences for my table so I'd rather it be done by professionals. |
#8 |
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Join Date: Jul 2014
Location: Houston, TX
Posts: 52
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I'm not terribly great at the scripting for HL but if I had some training or some solid documentation I'd like to help. I am Jacks Matrix Action Custom Output - Grammarly Invite Code Last edited by manchuwook; February 11th, 2018 at 09:21 AM. |
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#9 |
Senior Member
Join Date: Feb 2010
Posts: 874
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