Senior Member
Join Date: May 2013
Posts: 1,458
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I'm setting up a creature whose type is "aberration", but they don't have darkvision. Is there a way to exclude that one ability? Or do I need to make a copy of the aberration type, remove that ability, and assign the copy as the type?
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#1 |
Member
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If you go to the personal tab under permanent adjustments then go down to 'special abilities', there's an adjustment called "ability disable & hide", once you dd that, there's a drop down list that has 'darkvision' listed, select that and darkvision should be disabled.
I tested it out on a drow character and it removed the "Darkvision" from the list of racial/natural abilities. |
#2 |
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Join Date: Jul 2014
Posts: 412
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#3 |
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Join Date: May 2013
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#4 |
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Join Date: May 2015
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#5 |
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Join Date: May 2013
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Depending on what I find, I may still have questions, but at the very least, I'll have a lead. Thanks! |
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#6 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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When you create the race, assign it the NoTypeAbil tag for the type whose abilities you wish to remove. Note that this removes ALL abilities the type grants, so anything you wish to retain will have to be re-added as a bootstrap or whatever on the race itself. Also works for subtypes. There is a related tag group NoTypeImm which is similar but only removes immunities.
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#7 |
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#8 |
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Join Date: Oct 2011
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That's not the route I recommend.
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#9 |
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Join Date: Oct 2011
Posts: 6,793
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The way types work is kinda arcane, used to be all full types were on all heroes and only one was activated. Switched it over to them all being bootstrapped by certain types of picks, but with a match expression so they only become live when the correct tag is present. Thus, I am guessing your created race only has the tag portion, and wasn't also bootstrapping the new type.
Please give NoTypeAbil a try first. |
#10 |
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