Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
Based on the above, the statblock snippet type is something that is available for anyone who wants to use it, but it's not something we'll be using in official content. |
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#31 |
Junior Member
Join Date: Jan 2016
Posts: 22
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I was confused about the statblock snippet as well, seeing that HeroLab essentially IS a statblock. Was the statblock snippet originally designed for some other type of software?
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#32 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Not all game systems have HeroLab support.
I suspect that what Rob is getting at is that the StatBlock snippet is something that sounded good in planning.. but proved not to be quite so good as expected when actually used. |
#33 |
Senior Member
Join Date: Mar 2013
Posts: 150
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#34 |
Junior Member
Join Date: Jan 2016
Posts: 22
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Right, but I was wondering if there was going to be compatibility with other types of software or it would just have been for images/blocks of text. Either way, it's a bit of a moot point.
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#35 |
Junior Member
Join Date: Aug 2014
Posts: 4
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Quote:
Having said that, there are a couple of other situations that I'm curious about in terms of the suggested best practices. They are... (1) Major NPCs (which the diary and CSGs partially address), and (2) Generic NPCs ("Monsters") The Generic NPC category includes anything that is not unique in its identity, but ubiquitous as a category within the gaming system, in which all elements share the same statblock. Goblins in D&D, Stormtroopers in Star Wars, etc. Two questions about these categories: (1) Do these these types of NPCs show up as a stat block in every encounter where they appear? This seems very redundant to me - probably better to just the encounter off multiple tabs instead. (2) Should the statblocks in the individual topics for these NPCs also appear in the Additional Details section? Or should they show up somewhere closer to the top? |
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#36 |
Senior Member
Join Date: Aug 2013
Location: Alabama
Posts: 254
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Thanks, Rob. That makes sense.
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#37 |
Junior Member
Join Date: Aug 2014
Posts: 4
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Quote:
But I still have one question that I can't figure out - when you have that Important NPC (say, the Big Bad for a multi-session campaign) that has his or her own topic, where should the statistics for that NPC reside? Is there a suggested practice for that? |
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#38 |
Senior Member
Join Date: Dec 2013
Posts: 798
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In my first 3 adventures I wrote a lot of stuff into the scenes. I will try in my next one to keep it much shorter. Just the necessary bulletpoints enough to understand the tasks at hand. The scene topics will not contain statsblocks since i use a combat tool were i load those stats. However statsblocks are added for each npc / monster. Via the participants section i could open an npc relatively quick to check his / her stats.
Join the (unofficial) Realm-Works IRC Chat: #realm-works on the Rizon Network (https://wiki.rizon.net/index.php?title=Servers) -> Browser Client: https://kiwiirc.com/client/irc.rizon.net |
#39 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Quote:
For systems that don't have HL support, I'd do roughly the same thing. I'd put the NPC's full statblock in the NPC's topic. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
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#40 |
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