• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

M&M 3rd ed. Version 3.8 of the Mutants & Masterminds 3e data files for Hero Lab is now available

Hollis

Moderator
Staff member
Version 3.8 of the Mutants & Masterminds 3e data files for Hero Lab is now available

Hail, Masterminds! Version 3.8 of the dataset for Mutants & Masterminds Third Edition is now available. This update adds in archetypes and NPCs from the Hero High sourcebook. Here's a complete changelist for this update:

Enhancements & Changes
  • Material from Hero High has now been added to the dataset, including new archetypes and equipment.
  • A new benefit advantage has been added allowing Athletics to be based off Agility instead of Strength.

Bug Fixes
  • Several long-standing bugs for constructs have been corrected.
    • Immobile constructs were having their Dexterity removed instead of Agility. This has been corrected. Existing immobile constructs will not have their ability scores changed by this fix.
    • Immobile constructs now lose their Dodge defense if their Agility hasn't been changed from nonexistent.
    • Constructs with their optional attributes set to zero were having them reset to nonexistent.
  • Leaping and Speed had the wrong action types.
  • Mystic Bolt's name was wrong once it had been added to the character.
  • Wealth (independently wealthy) was misspelled.
  • The cat, monkey, and viper snake had incorrect athletics totals.
  • The triggered extra was showing one too many uses.

Data File Authoring
  • -
 
Back
Top