Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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@Acenoid. So far I have only used Player View for smart maps and to show symbols and some drawings (usually of architecture or natural obstacles). Smart Map reveal can be a little fiddly and getting things prepped before the session starts is helpful.
To reveal the map, you have to have the topic and the map snippet revealed. Then I open the map in a new tab. Then I click on the tool button and select "show in player view". In the Player View tab, I generally resize the window to take of the full screen and then click the reveal bubble. As I reveal more of the map, I generally have to auto resize as a go along. As you reveal more area, you need to remember to save as you go to have the changes shown in the player view. I do most of what I described above before the game session. I've gotten pretty good with the reveal marker and select-area tools so it doesn't slow down the game much, though some maps are more challenging that others to select areas to reveal without revealing too much or not enough. It certainly speeds the game up over explaining what they see and have the players try to sketch out a map on grid paper. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#51 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Once the map is on display on the player view screen, it doesn't take long to reveal a new section of map when the party move into that area. I consider it no slower, and perhaps quicker, than drawing the outline of the map on a gaming board.
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#52 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
You are probably using a 1080p display at 1080p resolution. Try setting it to 720p instead. That should solve the font size issue for you. |
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#53 |
Junior Member
Join Date: Dec 2013
Posts: 23
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Quote:
Would it be nice if RW had more VTT capabilities? Sure it would. Is it required, not really. When I want a VTT to run a game online I reach for other programs. When I want a comprehensive database with so many robust features I'm still learning about them for my campaign world, I reach for Realm Works. |
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#54 |
Junior Member
Join Date: Dec 2013
Posts: 23
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#55 |
Senior Member
Join Date: Dec 2013
Posts: 798
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Thanks for the infos. I will try next session.
Join the (unofficial) Realm-Works IRC Chat: #realm-works on the Rizon Network (https://wiki.rizon.net/index.php?title=Servers) -> Browser Client: https://kiwiirc.com/client/irc.rizon.net |
#56 |
Senior Member
Join Date: Mar 2016
Posts: 453
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#57 |
Senior Member
Join Date: Nov 2011
Location: Oak Harbor, WA, USA
Posts: 616
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Another option is to get a small projector to hook to your computer, but you would need a blank wall to project on. |
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#58 |
Senior Member
Join Date: Feb 2013
Location: Bennekom, Netherlands
Posts: 206
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I started to use my tablet as a second monitor to my laptop. You can use apps like Splashtop for this. I hook both my laptop and tablet on my friends wifi and that works fine. As a small device it can be handed down to the players around the table.
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#59 |
Senior Member
Join Date: Nov 2011
Location: Oak Harbor, WA, USA
Posts: 616
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I did that when RW first came out and it worked well. Just make sure you test it and know what needs to be done before the game.
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#60 |
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