Member
Join Date: Apr 2014
Posts: 88
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Just noticed that's been almost 2 years since I created this thread. Still waiting patiently (tapping, tapping, tapping foot) for an improvement in Pins in player view.
Any word from anyone at Lone Wolf??? |
#11 |
Ex-Staff
Lone Wolf Staff
Join Date: Jul 2013
Posts: 961
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That feature was actually included in our survey at the end of 2014. Hopefully, you participated.
Our main focus is primarily on the Content Market, followed by web-based player access. Small features like this one are added as time allows. Unfortunately, we haven't been able to add this particular feature. However, it's still on our radar from the survey. |
#12 |
Senior Member
Join Date: Mar 2013
Location: Germany
Posts: 155
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That raises the question how long your current backlog is. If this small feature has alredy waited for two years, are all your developers busy for the next five years with it?
DM: Tol'Uluk - game system independent homebrew world (so far AD&D 2, D&D3.5, Fate, Pathfinder, D&D5) Tools: RW, CC3+, CD3, DD3, HL RL: Retired senior IT manager. Now just housewife, grandma and fantasy author. |
#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
Our #1 priority is the Content Market, followed by Web-Based Player Access. We're also tackling various other features along the way, provided they are either highly requested by users, valuable for the Content Market, or straightforward to do while we're already working in that area for the Content Market. This particular feature doesn't meet those criteria, so it hasn't been dealt with yet. Once we get the Content Market out, we plan to put out another user survey to get updated feedback about which features are most important to users. We'll also have more time to focus on adding those features at that point. Hope that helps! |
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#14 |
Junior Member
Join Date: Feb 2016
Posts: 15
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Quote:
I am sure there are many other new users that may find this feature useful as well. Hope it gets added soon. Would be a great feature. BTW Backlogs, and resource constraints suck. |
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#15 |
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