Senior Member
Join Date: Nov 2009
Posts: 891
|
Do you disallow humans in your setting? The Human has a Containerreq that says "!Settings.NoHumans & !hero#Hero.Creature". Apparently a creature cannot be a human.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#31 |
Senior Member
Join Date: Feb 2010
Posts: 874
|
Not that I know of...I was just using the Creature setup so I could make sure things were displaying properly as I put in the various aliens (who are all opposition).
|
#32 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
|
If it's something that should be on a Toggle you need to make sure you have the "Activated by User" checkbox selected and enclose your code between...:
if (field[abilActive].value <> 0) then [your code] endif Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#33 |
Senior Member
Join Date: Feb 2010
Posts: 874
|
Sure enough, that was it; you'd think the "Activated by user" toggle would just insert that somehow, but apparently not. I should have hunted around for an exemplar, but I couldn't think of a standard one.
Thanks as always, Zarlor. |
#34 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
|
No problem. I've been using a good bit of it lately and there's an example of it in the Common Code thread. It's just such a darned useful thing to use that activation for all kinds of things!
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#35 |
Senior Member
Join Date: Nov 2009
Posts: 891
|
Perhaps I should start using it to run games instead of just a character editor. It does not appear to me that you can track ammo in a gun with it, though, as in have the shots be a counter in a gun.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#36 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
|
True, I've never used them for measuring magazine, the default counter is just for total bullets/ammo in general. Then again the base mechanic for SWD is that reloading is a free action so it may not really matter all that much to ask for or otherwise code something like that.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#37 |
|
|