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Alistair's Alternate Automobiles

Alistair

Well-known member
SR 5th Ed.: Alistair's Alternate Automobiles

Alistair's Alternate Automobiles for Shadowrun, Fifth Edition

I didn't like how if I renamed a vehicle, it would show the name of the base one in parenthesis after it. In the interest of making my interface and output clean, I made a user file with the ones I wanted. I had a few hours on the road in the passenger seat, and used the downtime to add all of the alternate vehicle names from the "Similar Models" sidebar on page 462 of the SR5 Core Rulebook. Without further ado, I present:

AAA: Alistair's Alternate Automobiles (and boats and planes...), a full 51, count them, 51 clones of existing vehicles, renamed and with as little change to their descriptions as possible, along with Vehicle Helpers for each, so that "at the gamemaster’s discretion, brand-related price tweaks and maybe a point or so difference in an attribute or two" may be made.

Point your Hero Lab updater to: http://www.orangesaucer.com/misc/herolab/shadowrun5/aaa/updates.xml

Code:
http://www.orangesaucer.com/misc/herolab/shadowrun5/aaa/updates.xml

Enjoy!

PM me for corrections/omissions/errata until I get some kind of bug reporting thing in place
 
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I have not had a chance to look, but Did you remember to mark them as not-Mission legal?
They would only become not-Missions legal if the GM applied changes to the vehicle's game information, thus applying an "At the gamemaster's discretion" rule, per the Season 5 FAQ, as the sidebar is not marked "Optional" and the source material is from SR5.
 
Given conflicts with Rigger 5.0, I will stop making this available upon the Hero Lab content for it. Get it while you can.
 
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