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Stormcrow
Junior Member
 
Join Date: Mar 2012
Posts: 18

Old August 1st, 2014, 09:04 AM
I'm creating a new class and one of the class abilities in creases the critical modifier on a weapon that the character has weapon focus on. For example increasing a battleaxe from x3 to x4. Any help with this would be most appreciated.
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Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 3,147

Old August 1st, 2014, 09:39 AM
Quote:
Originally Posted by Stormcrow View Post
I'm creating a new class and one of the class abilities in creases the critical modifier on a weapon that the character has weapon focus on. For example increasing a battleaxe from x3 to x4. Any help with this would be most appreciated.
The Critical Hit Multiplier is determined via tags. If you go into the editor and look at a weapon you've created, then select a Critical Hit Muliplier, you will see there is a tag associated with it. For instance, the battleaxe has a crit multiplier of 3, so its tag is wCritMult.3. To change it to 4, you would delete the tag and add the new one: wCritMult.4, as such:

Code:
perform hero.childfound[wBattleaxe].delete[wCritMult.3]
perform hero.childfound[wBattleaxe].assign[wCritMult.4]
Note: Currently, there are no tags for crit multipliers above 4. If you need one, you'll have to create a new one.
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Stormcrow
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Join Date: Mar 2012
Posts: 18

Old August 1st, 2014, 10:31 PM
Thanks Sendric you are awesome my friend! I'll be sure to share the class when it's finished.
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