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What changes/enhancements would you like to see?

Another one to add to the list... it would be nice to have the Menu Selection mechanic added to Hindrances as well as on Edges. The reason is that Hindrances are free and it's a useful mechanic for adding certain in-game effects that might otherwise be considered Edges but are not available for purchase as an Edge.

Alternately, and maybe this is a better way to handle it, add another Edge-type setup that is available for free in the same way Hindrances are... maybe call it In-Game Effects or something like that. I've been using it for various non-Hindrance/Edge type things like the various Deadlands "Veteran of the..." effects, the HoE Mutations, the Weird Wars Rome Legacy effects, and so on. It's not always clear to the players that such things are available as a "Hindrance" so adding another item there could be pretty helpful. Just keep in mind that they could be positive or negative effects so you need the capabilities of both Edges and Hindrances to be available there.
 
Another request... would it be possible to get sheet_standard1.dat and sheet_standard2.dat unlinked, if you will, from the compiled data files? What I mean by that is I think I have some decent understanding of how to modify those files to make a character sheet and I think I can do that easier than I've been able to figure out trying to do any of that using XML for the Custom Output stuff so if we could have those files modifiable such that they would be read when we actually generate a sheet (or at least read when we load up the game system in HL) it might give us a bit more flexibility with what's we want on our sheets. Maybe even adding a page 3 or even 4 to that, if that's possible.

EDIT: Turns out we can already do this! (And thanks to Mathias for letting me know how). I've made an "Extended" version of the character sheet available here on the forum (see Extended Character Sheets) for anyone interested. So please feel free to ignore this request. :)
 
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I'd recommend adding a list expression to the Hindrances table, that tests for a Hide tag. For example:

Code:
<list><![CDATA[
  !Hide.Hindrance
  ]]></list>

That way, in DL: Noir, every character can have the Poverty hindrance bootstrapped, and those characters who take something else that cancels that automatic hindrance will no longer see it (since the other pick assigned the tag to Poverty that hides it). Here's the thread this is from: http://forums.wolflair.com/showthread.php?t=45651

Oh, a reminder - when adding list expressions that hide things, it's best to add this setting to the table:

alwaysupdate="yes"

Otherwise, even after the tag had been assigned, the pick wouldn't be hidden until the user switched tabs and switched back, or added/deleted something else from that table (Hero Lab tries to save computational cycles by minimizing how often it tests list expressions on tables, but in this case, that's not the behavior you want).

This'll need to be applied to all the things that display hindrances - the Edges tab, the summary panels, the dashboard, the tactical console, the printout, and the statblock (and anywhere else that they're displayed that I forgot about).

Oh, and you may want to make this more generic - Hide.Edge, perhaps, and then have the same list expression on the edges, hindrances, and rewards tables, so that the same behavior is available in all those cases. (Hide.Ability already exists, and means something slightly different - otherwise, I'd have recommended that as the tag to use). If there's a term in Savage Worlds that covers Edges, Hindrances, Rewards, and things that are similar to them, use that term instead.
 
I mentioned this in a separate thread, but I'd like to see stacked weapons marked on the character sheet. Right now, you can see 3x rope in gear, but not 3x daggers in weapons (you just see one dagger).

Is this an easy fix?

Thanks,
Tim
 
Yes, either. In essence it would be nice to have something to handle some of the non-Edge/Hindrance things but that otherwise can do all the same things that Edges and Hindrances can. The thing itself is likely permanent (just like an Edge or a Hindrance) but could have temporary or otherwise conditional effect. I'm not sure what to call them, though. They wouldn't necessarily be "rewards". Think of the "Veteran of the Weird West" card draw effects or Mutations in Hell on Earth or even becoming Harrowed after character creation. It's a permanent thing that happens to the character and maybe it just adds an Edge or a Hindrance, but sometimes they do special other things just like an Edge or Hindrance would. But these things are acquired in game in a way that would not cost an advance. If it's a character-creation only thing then for now I can add it as an Edge that pays for itself (or a Hindrance that provides no reward), after that I've mostly just been adding them as Hindrances because the mechanic for them being free is already built-in for that. But it's really neither of those things.
 
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It might be nice to have a Tag and a checkbox in the editor for showing Animal-level intelligence. That would also need to add an "(A)" after the Smarts value on the character sheet, on the Basics column in HL, etc., as well.
 
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I mentioned this in a separate thread, but I'd like to see stacked weapons marked on the character sheet. Right now, you can see 3x rope in gear, but not 3x daggers in weapons (you just see one dagger).

Is this an easy fix?

Thanks,
Tim

That should be a fairly easy fix (just check those things as "stackable") but generally speaking weapons tend to be set so they are not stackable, I think mostly because they really are separate items in most cases (only one Sword fits into a scabbard, etc.) Dagger might be an exception since presumably you could have some kind of bandolier or other method for holding multiples (boot/sleeve scabbards and such). So I guess I can see that as being useful for small things, like daggers, knives, darts, etc., but personally I think they should stay un-stacked for larger objects.
 
Any chance you could make the Savage Worlds portfolios work in hero lab for the iPad?

Marnhullman, we definitely plan to look at other game systems to be supported on the iPad. However, it is important that we implement one game system first before putting out another system. Once we have the full iPad app for Pathfinder, which will allow editing characters, we will look at what other game systems we want to support on the iPad. :)
 
From this thread comes a couple of things. Mathias suggested adding
Code:
alwaysupdate="yes"
to the Trait Portal table in tab_basics.dat.

Also I'd like to request the addition of two Traits, Command Radius and Size. They don't come up often, so maybe allow them to be hidden when the are at 0, but when they do come up it's darned helpful to be able to see them.
 
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Mary Coppinger
Timothy Crowley

From this thread comes a couple of things. Mathias suggested adding
Code:
alwaysupdate="yes"
to the Trait Portal table in tab_basics.dat.

Also I'd like to request the addition of two Traits, Command Radius and Size. They don't come up often, so maybe allow them to be hidden when the are at 0, but when they do come up it's darned helpful to be able to see them.
+1 to this.
 
I think I have already brought this up before (I know it is in a thread), but it would be awesome if there was a way to set the XP table. Adding an additional Rank might be hard (Demigod is for Suzerain), but some gaming groups like to require more advances between each new Rank. A more recent officially published setting that also recommends this is Shaintar.
 
Make it so that the tags.1st file in the source folder will have the "Duplicate" group have a setting dynamic="yes"
 
Another request that popped up in play today. It would help to have Permanent Injuries show up on the In Play tab (presumably under the Abilities column with the rest of the Edges and Hindrances).
 
Vehicle Separators...
  • Ground
  • Aircraft
  • Boat

Any chance we could get a few more options? Say "Spacecraft" or something like that. Seems to be more and more SciFi settings popping up and technically an Aircraft and Spacecraft could be considered different :)

Or at list a couple of generic ones we could glob onto.
 
Menu Arrays

Menu Arrays, do they work in Savage Worlds?

A thread I started. Mathias mentions they are commented out and should drop in a request here for the future.

I can see how they could be useful and enhance Edges, Hindrances, and Skills at minimum. And there are a few threads on here about something similar, so this might solve those problems.
 
Vehicle Separators...
  • Ground
  • Aircraft
  • Boat

Any chance we could get a few more options? Say "Spacecraft" or something like that. Seems to be more and more SciFi settings popping up and technically an Aircraft and Spacecraft could be considered different :)

Or at list a couple of generic ones we could glob onto.


The VehType group is dynamic - data file authors can create new tags to use in their settings.
 
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