Junior Member
Join Date: Sep 2013
Posts: 16
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I'm looking for help on my One-weapon fighting feat, on the improved version I want it to add an extra attack onto the sheet, but I can't seem to understand the workings of tAtkMelFlu or any of the extra attacks added mechanism.
The eval currently looks like this and was modified from Two-weapon fighting: Code:
~ If we're disabled, do nothing doneif (tagis[Helper.FtDisable] <> 0) ~ Check to see if we have something equipped in off hand doneif (hero.tagis[Hero.EquipOff] < 1) ~ Check to see if our Unarmed Strike is selected in either main or off ~ hands doneif (hero.child[wUnarmed].tagis[Hero.OffHand] > 1) ~ Otherwise, add a +1 Shield bonus to our AC #applybonus[tACNatural, hero.child[ArmorClass], field[abValue].value] ~ If we're in output mode, don't do anything doneif (state.isoutput <> 0) #appenddesc[pstTotDef,"{b}Addition from Two-weapon Defense{/b}: When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a " & signed(field[abValue].value) & " shield bonus to your AC.{br}{br}When you are fighting defensively or using the total defense action, this shield bonus increases to " & signed(field[abValue2].value) & "."] #appenddesc[pstFtDefen,"{b}Addition from Two-weapon Defense{/b}: When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a " & signed(field[abValue].value) & " shield bonus to your AC.{br}{br}When you are fighting defensively or using the total defense action, this shield bonus increases to " & signed(field[abValue2].value) & "."] ~ if we're fighting defensively or total defense, the shield bonus increases to +2 if (#hascondition[pstFtDefen] + #hascondition[pstTotDef] <> 0) then #applybonus[tACNatural, hero.child[ArmorClass], field[abValue2].value] endif Thanks for any help, in advance. |
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