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Frodie
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Old September 18th, 2013, 06:33 AM
IDK if it can be done, but I am trying to get a Race Custom Special to choose from some attached bootstraps. The bootstrap choice is:

thingid.rBlindsen|thingid.raDarkVis|thingid.raLowL ight|thingid.xScent|thingid.xTremorsen

and the script is:

First 200

~ If we're not activated, just get out now
if (field[abilActive].value = 1)then
if (field[usrChosen1].ischosen <> 0) then
field[usrChosen1].chosen.perform hero.assign[Custom.MPASensOne]
endif
endif


The custom tag is a condition on each bootstrap at 400.

I got it work with a single bootstrap fine, but the choice is an issue with the script.
Any ideas and/or if it can be done.

Thank you.
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Mathias
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Old September 18th, 2013, 07:20 AM
The space in thingid.raLowL ight - is that a copy-paste error in the forum, or does that exist in your original code?
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Frodie
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Old September 18th, 2013, 07:45 AM
That is an error in the copy paste. thingid.raLowLight
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Mathias
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Old September 18th, 2013, 08:02 AM
Can you re-organize this so that the user can pick from several options in a normal table - one that bootstraps blindsense, another that bootstraps darkvision, etc.?
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Frodie
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Old September 18th, 2013, 08:46 AM
Not sure what you mean. Like an configurable? I guess, but really don't want a whole tab just for one ability.

My thoughts are maybe a different custom tag for each bootstrap, but there is only one activate button, so they would all be on once it's checked.

Last edited by Frodie; September 18th, 2013 at 10:01 AM.
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Mathias
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Old September 18th, 2013, 09:07 AM
This is a race custom special. All you have to do is have 5 different versions of it, instead of one with a drop-down. There's no need for a configurable.

Last edited by Mathias; September 18th, 2013 at 09:13 AM.
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Frodie
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Old September 18th, 2013, 09:49 AM
Ah, I see what you are saying. Ok, thank you, but I don't that will work well for this issue. It's a race custom special that I am using for psionic powers. The ability, if activated, gives you the choice of one of the bootstraps. So it can change each time you use it.

But it's not a big deal, (just one power), I'll just not script it.

Last edited by Frodie; September 18th, 2013 at 10:00 AM.
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Mathias
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Old September 18th, 2013, 10:03 AM
If this is an in-play choice, then that changes things. Please tell us about important information like this when asking your question.

In that case, I'd say bootstrap 5 seperate abilities from the main ability. Each ability bootstraps one of the sense options, and all of them appear on the in-play tab with an on/off checkbox. Then, write an eval rule that makes sure that the user has only turned one of them on at a time. Think Inquisitor Judgements in this case.
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Frodie
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Old September 18th, 2013, 10:06 AM
Very cool, thank you again!
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