Here is a sample that will not import from clipboard into RW statblock for others to test out but it WILL paste in with a copy/paste. So perhaps the issue is with the clipboard importation. This is from the RotRL community material (brilliant work by those contributing) in encounter area B13-Cathedral of Wrath.
Erylium CR 4
XP 1200
Female Demon, Quasit Witch 3
CE Tiny Outsider (chaotic, demon, evil, extraplanar)
Init +4; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 19, touch 17, flat-footed 14 (+4 Dex, +2 size, +2 natural, +1 dodge)
hp 35 (3d10+3d6+9); fast healing 2
Fort +3, Ref +8, Will +6
DR 5/good or cold iron; Immune electricity, poison; Resist acid 10, cold 10, fire 10
--------------------
Offense
--------------------
Speed 20 ft., flight (50 feet, perfect)
Melee +1 Returning Cold Iron Dagger +11 (1d2/19-20/x2) and
Bite (Demon, Quasit) +10 (1d4-1/x2) and
Claw x2 (Demon, Quasit) +10 x2 (1d3-1/x2)
Space 2.5 ft.; Reach 0 ft.
Special Attacks poison (dc 12)
Spell-Like Abilities
At will—Detect Good (At will), Detect Magic (At will), Invisibility (At will)
1/day—Cause Fear 30 ft radius (1/day)
1/week—Commune (1/week)
Witch Spells Prepared (CL 3):
2 (2/day) Hold Person (DC 14), Summon Monster II
1 (3/day) Summon Monster I, Ray of Enfeeblement (DC 13), Command (DC 13)
0 (at will) Touch of Fatigue (DC 12), Bleed (DC 12), Daze (DC 12), Dancing Lights
--------------------
TACTICS
--------------------
Before Combat Erylium becomes invisible as soon as she hears enemies approaching.
During Combat Although tough to hit and capable of healing from wounds quickly, Erylium remains something of a coward in a fight. She uses flight to maintain ranged superiority over foes, using spells like summon monster or hold person (aimed at the best-armored of her foes) in the first few rounds of combat. She uses her Tiny +1 cold iron returning dagger against foes once she runs out of spells, but if cornered, she fights with her claws and bite.
Morale If reduced to 5 hit points or fewer, Erylium becomes invisible and flees, waiting for her fast healing to fix her up before returning here to attack the PCs again.
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 13, Int 15, Wis 10, Cha 13
Base Atk +4; CMB +6; CMD 16
Feats Combat Casting, Dodge, Weapon Finesse
Skills Acrobatics +4 (+0 jump), Bluff +10, Fly +16, Intimidate +10, Knowledge (arcana) +8, Knowledge (planes) +8, Perception +9, Spellcraft +11, Stealth +21
Languages Abyssal, Thassilonian; telepathy (touch)
SQ +3 bonus on diplomacy, alternate form (su), deliver touch spells through familiar, empathic link with familiar, hexes (slumber [dc 13], tongues [3 minutes/day]), patron spells (shadow), share spells with familiar
Other Gear +1 Returning Cold Iron Dagger, Black silk gown, Obsidian unholy symbol of Lamashtu, Tiara, 85 GP of Valuables
--------------------
Special Abilities
--------------------
+3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Alternate Form (Su) You can assume the form of a bat, monstrous centipede, toad or wolf.
Cause Fear 30 ft radius (1/day) (Sp) Cause Fear (DC 11) 1/day, 30 ft radius
Combat Casting +4 to Concentration checks to cast while on the defensive.
Commune (1/week) (Sp) Commune 1/week, ask 6 questions
Damage Reduction (5/cold iron or good) You have Damage Reduction against all except Good or Cold Iron attacks.
Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Detect Good (At will) (Sp) As the spell. Caster level 6th
Detect Magic (At will) (Sp) As the spell. Caster level 6th
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Fast Healing 2 (Ex) You heal damage every round if you have > 1 Hp.
Flight (50 feet, Perfect) You can fly!
Immunity to Electricity You are immune to electricity damage.
Immunity to Poison You are immune to poison.
Invisibility (At will) (Sp) As the spell, self only. Caster level 6th
Poison (DC 12) (Ex) Poison—Injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 2 consecutive saves.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (3 rds) (DC 13) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Telepathy (Touch) (Su) Communicate telepathically if the target has a language.
Tongues (Comprehend Languages) (3 minutes/day) (Su) Understand any spoken language, as comprehend languages.
--------------------
Although the Catacombs of Wrath are now open and Erylium is free to leave, her thousands of years spent as the catacombs’ queen have left her with a bit of agoraphobia and the senseless worry that if she leaves her catacombs, someone could move in and steal her crown. As a result, she still spends nearly all of her time here.
When the PCs enter the room, the quasit flies into a rage. She shrieks, accuses the PCs of “daring to intrude upon the Mother’s sanctum,” and slashes her own wrist with her dagger, allowing some of her blood to drip into the minor runewell and form a sinspawn. As she does, the minor runewell’s glow diminishes noticeably. A DC 20 Sense Motive allows a character to note the sudden look of worry that Erylium gets when she sees this. She does not create any more sinspawn after the first one.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at
http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.