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d20pfsrd Data Sets - Powered by Hero Lab....

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How goes the input of the Psionics Expanded data into Hero Labs? I'd love to be able to make a Cryptic or Marksman with herolabs.
 
Hi, I keep getting on the Psychic Warrior the message that I have one power to pick when I don't. How do you fix this? It keeps as a permanent error on the character. It also keeps saying "Learn more powers" as the error on all psychics.
 
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Hi, I keep getting on the Psychic Warrior the message that I have one power to pick when I don't. How do you fix this? It keeps as a permanent error on the character. It also keeps saying "Learn more powers" as the error on all psychics.
Currently you can't fix this. It has to do with the activation of old 3.5 Psionics stuff in the background. I do have a fix coming out that will make many changes but in the good side this error and many others will go away.

So all I can say for now is be patient and a fix/change is coming. :)
 
Thank you, I await the fix. Good job on what you have done so far. Any chance of doing some of the classes from the 3.5 Complete Books?
 
d20pfsrd - Community Bestiary (vX.XX)
The Community has been hard at work inputting adventure path and 3PP monsters. I have combined all these different books into one large data set for the community. Inside you will find hundreds of evil creatures to torture your players with or I mean give XP too. :)
v2.9 - January 31, 2013
ShadowChemosh
-Removed the Yrthak race as it has been officially added in Pathfinder v7.6. This will stop the duplicate error messages.
 
d20pfsrd - Eberron Campaign Setting (vX.XX)
NEW Version!
v2.0 January 31, 2013
=ShadowChemosh=
-This is a HUGE update I have been working on for close to a year. It contains 100% every single thing from the "Eberron Campaign Setting" book! Not every book just the main campaign book.
-Added ALL races, monsters, classes, feats, gear, magic items, item powers, special materials, prestige classes, organizations, deities, and spells from the "Eberron Campaign Setting" book.
-Everything is 100% scripted and working including the PrC's and Dragonmark feats. If you find anything not working let me know as it should be all working.
-I put a note on each thing to let people know what changes I did to make the thing Pathfinder compatible.
-I have a .stock file done for all the Typical NPCs in the campaign world and for all the monsters. After install go to "Portfolios->Import Stock Hero" look for "Eberron - Monsters" or "Eberron - Typical Faction NPCs".
-After install the encounter .por files for the "Forgotten Forge" module can be found in your "My Documents\Hero Lab\Portfolios\Pathfinder\Eberron\Forgotten Forge" folder.
 
[/COLOR][/SIZE][/B][/I]NEW Version!
v2.0 January 31, 2013
=ShadowChemosh=
-This is a HUGE update I have been working on for close to a year. It contains 100% every single thing from the "Eberron Campaign Setting" book! Not every book just the main campaign book.
-Added ALL races, monsters, classes, feats, gear, magic items, item powers, special materials, prestige classes, organizations, deities, and spells from the "Eberron Campaign Setting" book.
-Everything is 100% scripted and working including the PrC's and Dragonmark feats. If you find anything not working let me know as it should be all working.
-I put a note on each thing to let people know what changes I did to make the thing Pathfinder compatible.
-I have a .stock file done for all the Typical NPCs in the campaign world and for all the monsters. After install go to "Portfolios->Import Stock Hero" look for "Eberron - Monsters" or "Eberron - Typical Faction NPCs".
-After install the encounter .por files for the "Forgotten Forge" module can be found in your "My Documents\Hero Lab\Portfolios\Pathfinder\Eberron\Forgotten Forge" folder.
YES!!!!! Great work!!!!!
 
Pathfinder Modern & Eberron conflict

I use both Eberron and Pathfinder Modern. I have a conflict issue after updating to the latest Eberron patch. The Eberron Artificer and the Pathfinder Modern Martial Artist both use the same id (cHelpArt) . .

I've had to uninstall Eberron since I make heavier use of the Modern Flaws and Traits than I currently use Eberron (mostly for the Warforged).:(
 
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I use both Eberron and Pathfinder Modern. I have a conflict issue after updating to the latest Eberron patch. The Eberron Artificer and the Pathfinder Modern Martial Artist both use the same id (cHelpArt) . .

I've had to uninstall Eberron since I make heavier use of the Modern Flaws and Traits than I currently use Eberron (mostly for the Warforged).:(
Well what you can do for something like this is run Multiple Pathfinder game installs. One can have Modern and one can have Eberron.

From inside of HL you can go to "Tools->Duplicate Game System" and pick "Pathfinder" from the list. Then for a new name call it like "pathfinder_Eberron". Now when you restart HL you will have multiple Pathfinder games to choose from.

When you download Eberron then what you do is on the Install Screen change the path to your new game folder. Then go in and remove the Modern data set from the Eberron game system. This way you can have both running and keep different settings even then per game system.
Noname.jpg

Here is what my HL looks like when I start. I have a few Pathfinder things running. :)
Noname2.jpg
 
The spell Transformation (in file PFRPG_Adjustments_frumple.user) is back to having the issue where it's adding the character's level to their existing BAB instead of switching their level in for it. Adjusting the priority on the 2nd eval script (from 10000 to 20000) fixes this.
 
Seems like the Mythic Playtest doc is in a constant loop for requesting to DL. I downloaded it, but it's still asking me if I want to. Just a head's up.
 
Seems like the Mythic Playtest doc is in a constant loop for requesting to DL. I downloaded it, but it's still asking me if I want to. Just a head's up.
Thanks for letting me know. Its fixed now so download one last time and it won't prompt you no more. :)

Sorry about that. There is several places that has to have the Version Number when doing these and I missed one. So part of the software kept thinking you had 1.7 not 1.8 after installing it. My bad. :(
 
Tim,

Thanks for fixing the Mythic download. Was having the same issue.

Also thanks for sharing that splitting up your instances. That will make my SGG dataset creation work much easier to manage if I have it in a separate directory. Didn't know you could do that.

Also with two different game sessions going with two different allowed options, would make that easier too. So one more follow up question. To remove an option after you are through with it, is it as easy as deleting the directory or is more involved than that?

Thanks.
 
Moving discussion of the Yrthak, Boreal race over to this thread so we stay out of LW crash thread.

My confusion is that as far as I know/understand v2.9 I released Jan 31, 2013 fixed the issue. But it seems like it didn't maybe for some? I am loading without errors with just the minimum licenses required for CB and when I load with EVERY official package.

Based on the Unique ID "rAP51YrtBo" I can't be running into a Unique ID hit as now way LW uses that ID. So I want to fix this issue but if I can't duplicate it I can't fix it.... :(

Can some one give me the exact error message they are getting? Right click on the message and copy it when they see it. Please past that here maybe that will help. Its very strange that I do not have to erase this creature from my data set and it loads fine.

Do people have other Custom Content running from a 3PP I don't know about that is causing this?

Now it is telling me that a Bootstrap Thing labeled rAP51YrtBo does not exist and it cannot load up userfiles.

Yrthak, Boreal used the community version of the Yrthak since it wasn't in Bestiary 2 until the latest update. I updated the appropriate community files (since it turns out the community bestiary and the Bestiary 2 ythrak duplicated ids on some of its abilities) to fix this a sent them on to Shadow. They will most likely be in the next release of the community bestiary.

What could also be done is going to the editor to delete the "Yrthak, Boreal" race from the AP51 file in the Community Bestiary; even if HeroLab has gone into safe mode, you can still access those files in the editor. That will get rid of the problem without having to remove all the Comm Bestiary files (or at least it did for me)
 
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