Senior Member
Join Date: Sep 2009
Posts: 173
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Everyone,
So I am still working on putting the Aliens and Adversaries Sci Fi Bestiary into Hero lab, partly to educate myself. But I had a question, is it possible to make a natural weapon upgradable under the sci fi rules? For people that have the document I got the Crystar race working, but I was looking at the Crystar Avenger NPC that has the basic crystal claw attack increase in damage and AP. Any thoughts on how to make this item so it can be modified? Salcor |
#1 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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So you're saying you have a race that you have bootstrapped some kind of Claws (as a natural weapon) to, right? I'm going to guess that shows up like Unarmed Strike does, so it's not really something that you can modify through the standard HL interface. So the question then is what provides that boosted claws? Is it an Edge, for example? If so you can always just bootstrap the improved version of the claws to that Edge. The sheet will show two "weapons" for Claws, if you will, but it should be obvious that you would just ignore (and uncheck) the lower damage one, or the one without the improvements, anyway. That's what I did for the Harrowed Improved Claws Edge in Hell on Earth: Reloaded.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#2 |
Senior Member
Join Date: Feb 2010
Posts: 874
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You ought to be able to do something like what Improved Martial Arts does here; that upgrades the basic martial arts d4 to a d6 with the following code in an eval script:
Code:
if (field[abilActive].value <> 0) then perform hero.child[wpUnarmed].setfocus perform focus.delete[WeaponDie.2] perform focus.assign[WeaponDie.3] endif |
#3 |
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