Senior Member
Join Date: Mar 2013
Posts: 150
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The ideal situation maybe that a GM has everything entered into his copy of RW prior to a game and clicks the reveal icons flawlessly during play, but I know there will be any number of instances where some bit of information is revealed during my game that doesn't yet exist as a snippet (quite possibly because I or one of my players has just invented it on the spot) or I'm too into the game to remember to pull up the appropriate topic and click the orb -- and all of that is assuming that I remember to bring my laptop to the game in the first place! To effectively leverage the Game Session feature, it would be nice to be able to edit the reveal datestamp (presumably with something like a right-click in the Reveal History pane) so that the reveal can retroactively appear when filtering for the appropriate game session.
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#1 |
Senior Member
Join Date: May 2013
Location: Birmingham, UK
Posts: 459
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Plus 1!
Sleet was enjoying a tasty beverage at his local tavern, when a Tarrasque showed up in the local area. He managed to valiantly get on it's back and ride it. How he did it is a mystery to this day... RW: Engine Heart, I Love The Corps! Home Brew: Star Gate: Avalon, Monda Minutia. I'm good with: OpenOffice, Paint, Lego Digital Designer. & not so good with: Realm Works, Hero Lab, CC3+, GIMP, Cityographer, Hexographer, Fractal Mapper, AstroSynth, Inspiration Pad Pro. RW Kickstarter Supporter. |
#2 |
Senior Member
Join Date: Mar 2013
Posts: 150
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Now that RW is available for sale and the player client is just a couple of months away, I figured I'd risk bumping this to get input from new users and maybe draw comment from the dev team. Since one of my players was a KS backer and will want to use his copy of RW during the game, it sure would be nice if this feature could be made available when the player accounts go live.
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#3 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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+1
I am absolutely for everything that means I can tweak information, settings and what-not. This is one of those things that it would be nice to be able to tweak. |
#4 |
Junior Member
Join Date: Mar 2014
Posts: 14
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I'd love this as well.
I often find myself with stuff I should have clicked reveal on in the session but didn't (or as the good doctor said, stuff I haven't even written yet) which I want to be associated with / revealed 'in' a game session, as that's when it actually happened. |
#5 |
Member
Join Date: Nov 2010
Posts: 70
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+1 here. it would also be good if it could apply that change to the game session log, but that probably has some other issues as well beyond a simple retroactive list modification.
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#6 |
Senior Member
Join Date: May 2013
Location: Birmingham, UK
Posts: 459
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Quote:
Sleet was enjoying a tasty beverage at his local tavern, when a Tarrasque showed up in the local area. He managed to valiantly get on it's back and ride it. How he did it is a mystery to this day... RW: Engine Heart, I Love The Corps! Home Brew: Star Gate: Avalon, Monda Minutia. I'm good with: OpenOffice, Paint, Lego Digital Designer. & not so good with: Realm Works, Hero Lab, CC3+, GIMP, Cityographer, Hexographer, Fractal Mapper, AstroSynth, Inspiration Pad Pro. RW Kickstarter Supporter. |
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#7 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Here's a trick you can use in the interim until this capability can be added. Just change the end date of the game session to encompass the date when you reveal the additional bits of content. Once you modify the end date, those newly revealed snippets now appear within the last game session.
Technically, the last game session could run all the way until the night before the next game session if you want. As long as the START time is accurate, the end date really doesn't matter all that much. And you can easily note the TRUE end date within the session notes if you want to track that detail. |
#8 |
Senior Member
Join Date: Feb 2013
Posts: 303
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+1 on this.
Rob's suggestion is pretty good too. |
#9 |
Senior Member
Join Date: May 2013
Location: Birmingham, UK
Posts: 459
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Quote:
If there is something that is made up mid session and there isn't time to update RW at the time, make a note of it and when you have added it after the session, add a custom tag snippet (change reveal timestamp?) to indicate as such. Then start a new session log, call it the same as the one you had it the game, but with *addendum* at the end, then reveal the items that would have been revealed at the time of play, *if* they had been created. Of course, once the ability to alter the reveal information is implemented, then the change reveal timestamp tag can be leveraged to change the reveal information. Sleet was enjoying a tasty beverage at his local tavern, when a Tarrasque showed up in the local area. He managed to valiantly get on it's back and ride it. How he did it is a mystery to this day... RW: Engine Heart, I Love The Corps! Home Brew: Star Gate: Avalon, Monda Minutia. I'm good with: OpenOffice, Paint, Lego Digital Designer. & not so good with: Realm Works, Hero Lab, CC3+, GIMP, Cityographer, Hexographer, Fractal Mapper, AstroSynth, Inspiration Pad Pro. RW Kickstarter Supporter. |
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#10 |
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