Junior Member
Join Date: Sep 2006
Posts: 9
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Related to this, Kroxigors bought with Skinks shouldn't be using a special choice, as best I can tell from the army book.
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#11 |
Junior Member
Join Date: Sep 2006
Posts: 9
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Quote:
Something I noticed: Add a salamander unit. You get a sal and 3 skinks. Add a sal to the unit. You get a sal and 6 skinks. Remove a sal from the unit. You get a sal and 4 skinks. Maybe instead of +/- being enabled for the skinks, there should be an "extra handler per salamander" option on the salamander itself. |
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#12 |
Junior Member
Join Date: Sep 2006
Posts: 9
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Stegadon War-Spear shouldn't be available to a Saurus hero.
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#13 |
Member
Join Date: Sep 2006
Posts: 45
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I still read, quote "3-4 handlers per Salamander". You're free to take either 3 or 4 per Sallie. It doesn't say when you take 1 extra on 1 Sallie you must take 1 extra Handler on the second or third Sallie. Andf they cost an extra 5 points per Handler.
Taking 3 Salamanders at "3-4 handlers per Salamander" that will allow you to take 9 to 12 Handlers. Anyway, pointswise it still is not correct in the datafile. If you take 3 Salamanders and 3 extra Handlers, these extra Handlers cost 45 points. It should be 15. |
#14 |
Junior Member
Join Date: Sep 2006
Posts: 9
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Quote:
Edit to add: I submitted the question to the rulezboyz, for whatever that's worth. Quote:
Last edited by forty2j; March 15th, 2009 at 01:44 PM. |
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#15 |
Member
Join Date: Sep 2006
Posts: 45
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While Karlhunt is updating his file, you might try this one: http://forums.wolflair.com/showpost....8&postcount=19
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#16 |
Junior Member
Join Date: Sep 2006
Posts: 9
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Confirmed by GW:
- Krox's bought with Skinks do not use a Special choice - Extra handlers bought with Salamanders/Razordons are a binary upgrade - you have 3 per, or you have 4 per. You can't have a unit with 2 Sallies and 7 handlers. "If you purchase extra handlers, you have to add one per Salamander." |
#17 |
Member
Join Date: Sep 2006
Posts: 45
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Rulezboys? Do they still exist at GW? I know they used to be accessible through the old GW-forums. Don't know where to find them now.
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#18 |
Senior Member
Join Date: Dec 2005
Location: Thunder Bay, ON, Canada
Posts: 158
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Yep...the salesmen (Rulezboy) are still there. We've found that they are useless as all heck . When I had a few major questions about the old Vampire Counts army my group and I couldn't figure out or come up with on our own we called them and the guy told me I should have picked an army with a more clearer book (and he was serious about it).
We've just come to the conclusion that common sense is the best way solve any rules disputes. Rulezboys basically just roll a dice to see what answer to give. There's no mystical binder that they have at their desks to answer any questions. |
#19 |
Senior Member
Join Date: Mar 2009
Posts: 243
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Been there done that.
We decided to test the Rulezboyz way back when and asked them the same set of questions about rules/armies etc multiple times and got different answers each time we asked. It was very eye opening as to their thought processes on rules questions and answers. One website I visit that has the official GW FAQs on it as well as other rules clarifications from some of the guys at GW (the people who make the games not the guys that answer phones) is here http://www.geocities.com/mi_whplayers/dwfaq.html check it out |
#20 |
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