Member
Join Date: Mar 2014
Posts: 60
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Does anyone have some suggestions on the easiest way to indicate that a trap has been triggered? I have tried a couple of ways, but I hope that someone has a better way. Tried editing the text snippit to include TRIGGERED, and revealing the trap effect description, but neither really stands out to me when the characters reenter the room.
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#1 |
Senior Member
Join Date: Jul 2017
Posts: 347
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If you are using a using "Smart Image (Map)" snippet type, you can do that by having Pins on the map and whether trap is triggered or not to add in the Player/GM description of the Pin.
This way you can easily hover your mouse over the Pin and see what the status of the trap is. Attached is illustration of the approach. The past is a rudder to guide us, not an anchor to hold us back. Last edited by Valyar; April 16th, 2018 at 05:33 AM. |
#2 |
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