Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Quote:
as to the rest, the community should remember that RW is not intended to be your map making tool, (there are lots of better ones, even free) (SEE Gimp, http://www.gimp.org/about/introduction.html) |
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#11 |
Member
Join Date: Nov 2013
Posts: 36
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I use Campaign Cartographer for my maps, so I'm not asking for RW to do anything like that. However, for the Smart Map to be of use, RW needs to have some more tools.
Something that would be useful would be the ability to overlay one image on top of another, both with separate reveal states. This would solve the problem of secret doors, traps, etc. For Example: Map A is the primary exploration map of a dungeon. It has the walls, floors, and major fixtures. This would be the primary map for the player view and would use the normal reveal tools (adding in squares and polygon brushes). Map B is the DM map, that has the secret doors, traps, notes, etc. In CC you can separate this data by layers. RW would then allow you to import Map B and lay it over Map A. The DM would be able to see the complete map, players would only see Map A as it is revealed. The DM could then make Map B available to players to see, and as he or she reveals parts of that map (secret doors, etc), they would show up in the player view. This method would also allow for various templates for spell effects to be used. The "background" would be set to transparent and the effect could be overlaid on top of Map A. This way RW does not have to add a number of new tools and images. It just needs to support multiple images. I'm not saying this would be easier to code than adding new stuff. Heck it might be twice and hard and way over budget. Just throwing out a suggestion that keeps the map-building separate from the revealing. But at the very least, more pin options, please. |
#12 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Quote:
++1 |
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#13 |
Senior Member
Join Date: Aug 2010
Location: Calgary, Alberta
Posts: 385
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+1 for me. If you had the pins with a small bit of text (like a room number) above them as well as the hover feature to give more description, it would be great. Clicking the pin or the room number to go to and associated map or snippet would be very useful too (this may be in there already but I just haven't used it so I'm not sure)
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#14 |
Senior Member
Join Date: Dec 2010
Posts: 468
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+1 here too
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#15 |
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