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Member
Join Date: Aug 2009
Posts: 55
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We are creating a form of Gestalt class that combines elements from two classes for the first level only. Most things we can figure out how to implement in HL, but we can't figure out two things.
1) How would we give a single level of Favored Enemy without having it go up when the class levels? It appears that Favored Enemy is hard-coded in and doesn't use the Bootstrap method (which would allow us to remove all but one level of FE.) 2) How do we add a single point of BAB? If we use the permanent adjustment Attack Bonus, it only applies to attacks. We can also adjust CMD/CMB, but that still doesn't change the BAB score which is used in lots of other calculations such as Feat prereqs. Any clues or ideas would be useful! |
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