Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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Greetings all,
I found this macro '#appenddesc' which I thought I could use to add text to the existing description for the skill. So I tried Code:
#appenddesc[skBluff,"{b}Antagonize{/b}: Antagonize attempts relying on Bluff skill checks use deception to confound and harass opponents. Antagonize attempts made with Bluff can be verbal or nonverbal. {i}Verbal{/i}: Your antagonize attempt is language-dependent, and your GM may award you a circumstance bonus to your Bluff skill check based on the believability of your lie. {i}Nonverbal{/i}: Creatures that cannot be denied their Dexterity bonus to AC also cannot be affected by the antagonize attempt."] Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9% Message me for a list of completed projects. Visit my blog! https://gauntletsofblogrepower.blogspot.com/ |
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