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Nyarlathotep
Junior Member
 
Join Date: Nov 2010
Posts: 29

Old February 15th, 2020, 09:49 PM
Is there a way to get HLO to calculate critical hit damage as base damage total doubled, rather than doubling the damage dice?

Quote:
Originally Posted by AONPRD
Rules Reference

Sometimes you’ll need to halve or double an amount of damage, such as when the outcome of your Strike is a critical hit, or when you succeed at a basic Reflex save against a spell. When this happens, you roll the damage normally, adding all the normal modifiers, bonuses, and penalties. Then you double or halve the amount as appropriate (rounding down if you halved it).

The GM might allow you to roll the dice twice and double the modifiers, bonuses, and penalties instead of doubling the entire result, but this usually works best for single-target attacks or spells at low levels when you have a small number of damage dice to roll.
The way it currently calculates it isn't really the default manner in which it should be calculated.
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