Senior Member
Join Date: Sep 2015
Posts: 435
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I have a new material that works a lot like obsidian, but it adds 1 point to the critical range of the weapon. So my scimitar, made of this material, would crit on 17-20, not 18-20. But how do I code this?
I noticed that the original obsidian material has an eval script. It's apparently calling functions defined elsewhere, but I'm not sure why the first one is there at all. Code:
perform container.parent.setfocus ~ Our parent becomes Fragile perform focus.assign[wSpecial.Fragile] Code:
~ If we're disabled, do nothing doneif (tagis[Helper.FtDisable] <> 0) var name as string ~ If we haven't chosen anything, get out now doneif (field[usrChosen1].ischosen + tagis[Target.?] = 0) if (tagcount[Hero.MartVersa] + hero.tagcount[Hero.MartMaster] <> 0) then perform field[usrChosen1].chosen.pulltags[wFtrGroup.?] ~ this call takes care of mythic martial versatility and mythic martial mastery call MytMartial foreach pick in hero from BaseWep if (eachpick.tagmatch[wFtrGroup,wFtrGroup,initial] <> 0) then perform eachpick.assign[Broadcast.ImpCrit] perform eachpick.pulltags[ImpCrit.?] endif nexteach name = this.tagnames[wFtrGroup.?, ", "] perform hero.pushtags[ImpCrit.?] else ~ Assign the appropriate tag to all weapons that meet the criteria var id as string call fTargetId foreach pick in hero where "IsWeapon." & id perform eachpick.assign[Broadcast.ImpCrit] nexteach ~ Forward the improved critical tag for the weapon to the hero perform hero.assignstr["ImpCrit." & id] endif ~ Set our 'short name' field[shortname].text = "Imp Crit: " & name if (field[sbName].isempty <> 0) then field[sbName].text = "Improved Critical (" & lowercase(name) & ")" endif |
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