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kungfuchris99
Junior Member
 
Join Date: Aug 2013
Posts: 13

Old September 14th, 2013, 12:52 PM
Hi all,

I've gotten reasonably adept at adding simple custom elements, like new Skills or new Hindrances, even some new Edges. But for the fantasy campaign that I'm going to run I need a bit more than that. I've been reading posts here and the links in the "Common Code Examples" thread, but I'm not gonna lie, my brain starts to cramp when I try to figure out how to take "sorta but not quite what I want to do" examples and then apply them to what I'm hoping to accomplish.

There are two things that I'm wanting to do. The first is that I want to create a package of abilities similar to a racial package but in this case it's something different (it's a package of edges and powers gained by characters who have all been enchanted by magical energy from an ancient artifact).

The second is something along the lines of a Hero System-style power pool. I want to have it where each character has a certain number of "power slots", X, and a certain number of known powers, Y, where Y is greater than X (and characters can choose to have multiple instances of a power in their pool of ready powers, similar to D&D's old cleric spells).

Are either of those doable in the editor and if so how?


--Chris
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