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I'm trying to fix a bug in the Warhammer Lizardmen files I just released
where the skink chief and priest seem to have unlimited magic items. I've tried to change them to match other characters with similar magic item allowances but they're still not working right. This is what I have now in ABCreator for their Magic Items: ---------- #Items: 50 Internal Attribute: ipts:total=50-each=50 ---------- Now, the validation works fine; it won't let the user add too many points in magic items, but the 'Items Left' counter in the item screen in AB does not go down when the user takes magic items. The characters both have 50 to start but after taking say a 20pt item, it still reads 50. Can someone enlighten me as to what exactly I'm doing wrong? Thanks, Mark ===== WF6 Army Builder File Manager - Warhammer Club - Vancouver, BC http://www.WCP-Vancouver.com __________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo. http://search.yahoo.com ------------------------ Yahoo! Groups Sponsor ---------------------~--> Get A Free Psychic Reading! Your Online Answer To Life's Important Questions. http://us.click.yahoo.com/Lj3uPC/Me7...xFAA/IMSolB/TM ---------------------------------------------------------------------~-> To unsubscribe from this group, email armybuilder-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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